mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-08-01 01:45:38 +00:00
Use of semicolons is still supported, but deprecated. Also updates the parsing methods for structures to better match the WGSL grammar. Bug: tint:1475 Change-Id: I7675ba42c13f91080b0ac173c352e0092021f80b Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/84380 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: James Price <jrprice@google.com>
41 lines
720 B
WebGPU Shading Language
41 lines
720 B
WebGPU Shading Language
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn func_() -> i32 {
|
|
var coord : vec2<f32>;
|
|
var tmp3 : f32;
|
|
var tmp2 : array<f32, 1u>;
|
|
var tmp : vec4<f32>;
|
|
var x_48 : f32;
|
|
coord = vec2<f32>(1.0, 1.0);
|
|
let x_41 : f32 = coord.y;
|
|
if ((i32(x_41) < 180)) {
|
|
x_48 = tmp2[0];
|
|
tmp3 = x_48;
|
|
} else {
|
|
discard;
|
|
}
|
|
tmp = vec4<f32>(x_48, x_48, x_48, x_48);
|
|
return 1;
|
|
}
|
|
|
|
fn main_1() {
|
|
let x_9 : i32 = func_();
|
|
if ((x_9 == 1)) {
|
|
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
|
} else {
|
|
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
x_GLF_color_1 : vec4<f32>,
|
|
}
|
|
|
|
@stage(fragment)
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|