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Overriding the alignment to 1 would cause nested structures to be incorrectly laid out. The fix: Don't override the alignment. All struct layout validation works on the sem offsets, so none of this has to change. Bug: tint:1776 Change-Id: Ic01d45fb2790cd823ed9a55e336860ebdc351aea Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/112603 Kokoro: Ben Clayton <bclayton@google.com> Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Commit-Queue: Ben Clayton <bclayton@google.com>
37 lines
1.0 KiB
Plaintext
37 lines
1.0 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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template<typename T, size_t N>
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struct tint_array {
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const constant T& operator[](size_t i) const constant { return elements[i]; }
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device T& operator[](size_t i) device { return elements[i]; }
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const device T& operator[](size_t i) const device { return elements[i]; }
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thread T& operator[](size_t i) thread { return elements[i]; }
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const thread T& operator[](size_t i) const thread { return elements[i]; }
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threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
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const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
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T elements[N];
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};
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struct S {
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/* 0x0000 */ float4 a;
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/* 0x0010 */ int b;
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/* 0x0014 */ tint_array<int8_t, 12> tint_pad;
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};
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struct sb_block {
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/* 0x0000 */ tint_array<S, 1> inner;
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};
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void main_1(device sb_block* const tint_symbol_1) {
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S const x_18 = (*(tint_symbol_1)).inner[1];
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return;
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}
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kernel void tint_symbol(device sb_block* tint_symbol_2 [[buffer(0)]]) {
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main_1(tint_symbol_2);
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return;
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}
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