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Roll third_party/SPIRV-Tools/ c8590c18b..95df4c964 (16 commits)c8590c18bd..95df4c9643
$ git log c8590c18b..95df4c964 --date=short --no-merges --format='%ad %ae %s' 2020-05-19 rharrison Add in a bunch of missed files to the BUILD.gn (#3360) 2020-05-19 rharrison Remove stale entries from BUILD.gn (#3358) 2020-05-19 vladimir.davidovich allow cross compiling for Windows Store, UWP, etc. (#3330) 2020-05-19 vasniktel spirv-fuzz: Remove FuzzerPassAddUsefulConstructs (#3341) 2020-05-19 vasniktel Add support for StorageBuffer (#3348) 2020-05-19 462213+sl1pkn07 Prevent Effcee install his things when build spirv-tools with testing enabled (#3256) 2020-05-19 stevenperron Don't register edges twice in merge return (#3350) 2020-05-14 stevenperron Revert "Revert "[spirv-opt] refactor inlining pass (#3328)" (#3342)" (#3345) 2020-05-14 afdx spirv-reduce: Remove unused struct members (#3329) 2020-05-14 andreperezmaselco.developer Add adjust branch weights transformation (#3336) 2020-05-13 stevenperron Revert "[spirv-opt] refactor inlining pass (#3328)" (#3342) 2020-05-13 jaebaek [spirv-opt] refactor inlining pass (#3328) 2020-05-13 afdx spirv-reduce: Remove unused uniforms and similar (#3321) 2020-05-13 afdx spirv-fuzz: Fix to fact manager (#3339) 2020-05-13 afdx spirv-fuzz: Get rid of unnecessary template method (#3340) 2020-05-12 stevenperron Do merge return if the return is not at the end of the function. (#3337) Roll third_party/glslang/ 4fa68edd6..2e0f0a051 (9 commits)4fa68edd68..2e0f0a0517
$ git log 4fa68edd6..2e0f0a051 --date=short --no-merges --format='%ad %ae %s' 2020-05-20 cepheus Fix #2227, which was coded incorrectly, to be simpler/safer. 2020-05-19 cepheus Build: Fix #2228, by correcting the type used. 2020-05-20 lryer Code refine. (#2227) 2020-05-18 laddoc Add check for DOUBLE in low versions (#2223) 2020-05-18 greg Flatten all interface variables (#2217) 2020-05-18 cepheus Bump version. 2020-05-15 lryer Reserve unused std140 uniform block in reflection, and fix uniform block matrix layout (#2041) 2020-05-15 cepheus Bump version. 2020-05-14 duke.acacia Move to newer version of SPIRV-Tools Roll third_party/spirv-cross/ d638d2df9..29ad40e93 (4 commits)d638d2df9c..29ad40e93e
$ git log d638d2df9..29ad40e93 --date=short --no-merges --format='%ad %ae %s' 2020-05-20 post GLSL: Add more test shaders for hit attribute types. 2020-05-20 post GLSL: Support ray payloads and hit attributes declared as Block. 2020-05-20 post GLSL: Add some more focused RT test shaders. 2020-05-19 post HLSL: Implement image queries for UAV images. Roll third_party/tint/ 0bbf1e746..1bbc1cb2c (6 commits) https://dawn.googlesource.com/tint/+log/0bbf1e746093..1bbc1cb2c122 $ git log 0bbf1e746..1bbc1cb2c --date=short --no-merges --format='%ad %ae %s' 2020-05-19 dneto [spirv-reader] Support null vector, matrix, arr, struct 2020-05-19 dneto [spirv-reader] Systematic bad construct exit tests 2020-05-19 dneto [spirv-reader] Remove TODO about nested selections 2020-05-19 dneto [spirv-reader] remove redundant disabled test 2020-05-14 dneto [spirv-reader] Unordered float compares 2020-05-14 rharrison Add include path to public config for BUILD.gn Created with: roll-dep third_party/SPIRV-Tools third_party/glslang third_party/shaderc third_party/spirv-cross third_party/spirv-headers third_party/tint Change-Id: I4f7ff976bdd1527680c9c1f0bc7fdf6cd581ec4c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22022 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on macOS and iOS
- Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
Helpful links:
- Dawn's bug tracker if you find issues with Dawn.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawm's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
Documentation table of content
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Languages
C++
59.9%
HLSL
18.2%
GLSL
17.3%
Go
2.1%
Objective-C++
0.8%
Other
1.6%