CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Ryan Harrison 13e565a599 Rolling 4 dependencies
Roll third_party/SPIRV-Tools/ c8590c18b..95df4c964 (16 commits)

c8590c18bd..95df4c9643

$ git log c8590c18b..95df4c964 --date=short --no-merges --format='%ad %ae %s'
2020-05-19 rharrison Add in a bunch of missed files to the BUILD.gn (#3360)
2020-05-19 rharrison Remove stale entries from BUILD.gn (#3358)
2020-05-19 vladimir.davidovich allow cross compiling for Windows Store, UWP, etc. (#3330)
2020-05-19 vasniktel spirv-fuzz: Remove FuzzerPassAddUsefulConstructs (#3341)
2020-05-19 vasniktel Add support for StorageBuffer (#3348)
2020-05-19 462213+sl1pkn07 Prevent Effcee install his things when build spirv-tools with testing enabled (#3256)
2020-05-19 stevenperron Don't register edges twice in merge return (#3350)
2020-05-14 stevenperron Revert "Revert "[spirv-opt] refactor inlining pass (#3328)" (#3342)" (#3345)
2020-05-14 afdx spirv-reduce: Remove unused struct members (#3329)
2020-05-14 andreperezmaselco.developer Add adjust branch weights transformation (#3336)
2020-05-13 stevenperron Revert "[spirv-opt] refactor inlining pass (#3328)" (#3342)
2020-05-13 jaebaek [spirv-opt] refactor inlining pass (#3328)
2020-05-13 afdx spirv-reduce: Remove unused uniforms and similar (#3321)
2020-05-13 afdx spirv-fuzz: Fix to fact manager (#3339)
2020-05-13 afdx spirv-fuzz: Get rid of unnecessary template method (#3340)
2020-05-12 stevenperron Do merge return if the return is not at the end of the function. (#3337)

Roll third_party/glslang/ 4fa68edd6..2e0f0a051 (9 commits)

4fa68edd68..2e0f0a0517

$ git log 4fa68edd6..2e0f0a051 --date=short --no-merges --format='%ad %ae %s'
2020-05-20 cepheus Fix #2227, which was coded incorrectly, to be simpler/safer.
2020-05-19 cepheus Build: Fix #2228, by correcting the type used.
2020-05-20 lryer Code refine. (#2227)
2020-05-18 laddoc Add check for DOUBLE in low versions (#2223)
2020-05-18 greg Flatten all interface variables (#2217)
2020-05-18 cepheus Bump version.
2020-05-15 lryer Reserve unused std140 uniform block in reflection, and fix uniform block matrix layout (#2041)
2020-05-15 cepheus Bump version.
2020-05-14 duke.acacia Move to newer version of SPIRV-Tools

Roll third_party/spirv-cross/ d638d2df9..29ad40e93 (4 commits)

d638d2df9c..29ad40e93e

$ git log d638d2df9..29ad40e93 --date=short --no-merges --format='%ad %ae %s'
2020-05-20 post GLSL: Add more test shaders for hit attribute types.
2020-05-20 post GLSL: Support ray payloads and hit attributes declared as Block.
2020-05-20 post GLSL: Add some more focused RT test shaders.
2020-05-19 post HLSL: Implement image queries for UAV images.

Roll third_party/tint/ 0bbf1e746..1bbc1cb2c (6 commits)

https://dawn.googlesource.com/tint/+log/0bbf1e746093..1bbc1cb2c122

$ git log 0bbf1e746..1bbc1cb2c --date=short --no-merges --format='%ad %ae %s'
2020-05-19 dneto [spirv-reader] Support null vector, matrix, arr, struct
2020-05-19 dneto [spirv-reader] Systematic bad construct exit tests
2020-05-19 dneto [spirv-reader] Remove TODO about nested selections
2020-05-19 dneto [spirv-reader] remove redundant disabled test
2020-05-14 dneto [spirv-reader] Unordered float compares
2020-05-14 rharrison Add include path to public config for BUILD.gn

Created with:
  roll-dep third_party/SPIRV-Tools third_party/glslang third_party/shaderc third_party/spirv-cross third_party/spirv-headers third_party/tint

Change-Id: I4f7ff976bdd1527680c9c1f0bc7fdf6cd581ec4c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22022
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2020-05-20 17:40:25 +00:00
build_overrides Add Tint to BUILD.gn 2020-05-07 21:15:55 +00:00
docs Start adding docs about device facilities. 2020-05-05 08:46:15 +00:00
examples Introduce Device::GetDefaultQueue and deprecate CreateQueue 2020-04-17 16:45:17 +00:00
generator Remove deprecated "Binding" types and members 2020-05-13 17:05:55 +00:00
infra/config Remove experimental Dawn DEPS CQ bots 2020-05-15 17:43:02 +00:00
scripts Add Tint to BUILD.gn 2020-05-07 21:15:55 +00:00
src Skip VulkanImageWrappingTests on SwiftShader 2020-05-19 23:20:04 +00:00
third_party Fix and enable -Wgnu-anonymous-struct 2020-04-30 16:01:08 +00:00
tools/memory/asan Fix is_asan build (at least on Mac) 2020-04-06 22:27:02 +00:00
.clang-format Add .clang-format 2017-11-28 16:18:39 -05:00
.gitattributes Add .gitattributes to normalize EOL 2019-07-15 12:23:18 +00:00
.gitignore Add Tint to BUILD.gn 2020-05-07 21:15:55 +00:00
.gn Re-enable -Wunguarded-availability in Dawn standalone builds 2019-12-11 16:54:51 +00:00
AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
BUILD.gn Remove temporary GN proxy groups. 2020-04-14 17:36:44 +00:00
CMakeLists.txt Fix the CMake build because of CMP0077 2020-04-10 17:04:31 +00:00
CONTRIBUTING.md docs: write an overview of Dawn and split README.md 2019-12-05 11:01:41 +00:00
DEPS Rolling 4 dependencies 2020-05-20 17:40:25 +00:00
LICENSE Initial commit of all the NXT integration. 2017-04-20 14:38:20 -04:00
OWNERS Add enga@chromium.org as OWNER 2020-04-02 18:14:37 +00:00
PRESUBMIT.py PRESUBMIT.py: Add formatting checks. 2018-09-11 08:06:36 -04:00
README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md Add Matrix chatrooms to README.md 2020-04-24 12:38:13 +00:00
codereview.settings Initial CQ configuration 2018-08-23 08:33:35 -04:00
dawn.json Remove wgpu::BufferCopyView::rowPitch/imageHeight 2020-05-13 17:26:05 +00:00
dawn_wire.json Special-case GetDefaultQueue in the wire 2020-04-23 21:21:52 +00:00

README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.