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This CL adds the needed headers to pass the include what you use lint check. Bug: dawn:1339 Change-Id: Ib8df68e51b2c3711169b400e84768d4804568580 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86941 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
678 lines
31 KiB
C++
678 lines
31 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn/native/BindGroupLayout.h"
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#include <algorithm>
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#include <functional>
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#include <limits>
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#include <set>
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#include <vector>
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#include "dawn/common/BitSetIterator.h"
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#include "dawn/native/ChainUtils_autogen.h"
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#include "dawn/native/Device.h"
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#include "dawn/native/ObjectBase.h"
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#include "dawn/native/ObjectContentHasher.h"
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#include "dawn/native/ObjectType_autogen.h"
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#include "dawn/native/PerStage.h"
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#include "dawn/native/ValidationUtils_autogen.h"
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namespace dawn::native {
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namespace {
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MaybeError ValidateStorageTextureFormat(DeviceBase* device,
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wgpu::TextureFormat storageTextureFormat) {
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const Format* format = nullptr;
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DAWN_TRY_ASSIGN(format, device->GetInternalFormat(storageTextureFormat));
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ASSERT(format != nullptr);
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DAWN_INVALID_IF(!format->supportsStorageUsage,
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"Texture format (%s) does not support storage textures.",
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storageTextureFormat);
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return {};
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}
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MaybeError ValidateStorageTextureViewDimension(wgpu::TextureViewDimension dimension) {
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switch (dimension) {
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case wgpu::TextureViewDimension::Cube:
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case wgpu::TextureViewDimension::CubeArray:
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return DAWN_FORMAT_VALIDATION_ERROR(
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"%s texture views cannot be used as storage textures.", dimension);
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case wgpu::TextureViewDimension::e1D:
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case wgpu::TextureViewDimension::e2D:
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case wgpu::TextureViewDimension::e2DArray:
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case wgpu::TextureViewDimension::e3D:
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return {};
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case wgpu::TextureViewDimension::Undefined:
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break;
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}
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UNREACHABLE();
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}
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MaybeError ValidateBindGroupLayoutEntry(DeviceBase* device,
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const BindGroupLayoutEntry& entry,
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bool allowInternalBinding) {
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DAWN_TRY(ValidateShaderStage(entry.visibility));
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int bindingMemberCount = 0;
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BindingInfoType bindingType;
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wgpu::ShaderStage allowedStages = kAllStages;
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if (entry.buffer.type != wgpu::BufferBindingType::Undefined) {
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bindingMemberCount++;
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bindingType = BindingInfoType::Buffer;
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const BufferBindingLayout& buffer = entry.buffer;
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// The kInternalStorageBufferBinding is used internally and not a value
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// in wgpu::BufferBindingType.
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if (buffer.type == kInternalStorageBufferBinding) {
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DAWN_INVALID_IF(!allowInternalBinding, "Internal binding types are disallowed");
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} else {
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DAWN_TRY(ValidateBufferBindingType(buffer.type));
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}
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if (buffer.type == wgpu::BufferBindingType::Storage ||
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buffer.type == kInternalStorageBufferBinding) {
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allowedStages &= ~wgpu::ShaderStage::Vertex;
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}
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}
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if (entry.sampler.type != wgpu::SamplerBindingType::Undefined) {
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bindingMemberCount++;
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bindingType = BindingInfoType::Sampler;
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DAWN_TRY(ValidateSamplerBindingType(entry.sampler.type));
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}
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if (entry.texture.sampleType != wgpu::TextureSampleType::Undefined) {
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bindingMemberCount++;
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bindingType = BindingInfoType::Texture;
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const TextureBindingLayout& texture = entry.texture;
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DAWN_TRY(ValidateTextureSampleType(texture.sampleType));
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// viewDimension defaults to 2D if left undefined, needs validation otherwise.
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wgpu::TextureViewDimension viewDimension = wgpu::TextureViewDimension::e2D;
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if (texture.viewDimension != wgpu::TextureViewDimension::Undefined) {
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DAWN_TRY(ValidateTextureViewDimension(texture.viewDimension));
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viewDimension = texture.viewDimension;
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}
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DAWN_INVALID_IF(
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texture.multisampled && viewDimension != wgpu::TextureViewDimension::e2D,
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"View dimension (%s) for a multisampled texture bindings was not %s.",
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viewDimension, wgpu::TextureViewDimension::e2D);
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}
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if (entry.storageTexture.access != wgpu::StorageTextureAccess::Undefined) {
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bindingMemberCount++;
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bindingType = BindingInfoType::StorageTexture;
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const StorageTextureBindingLayout& storageTexture = entry.storageTexture;
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DAWN_TRY(ValidateStorageTextureAccess(storageTexture.access));
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DAWN_TRY(ValidateStorageTextureFormat(device, storageTexture.format));
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// viewDimension defaults to 2D if left undefined, needs validation otherwise.
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if (storageTexture.viewDimension != wgpu::TextureViewDimension::Undefined) {
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DAWN_TRY(ValidateTextureViewDimension(storageTexture.viewDimension));
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DAWN_TRY(ValidateStorageTextureViewDimension(storageTexture.viewDimension));
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}
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if (storageTexture.access == wgpu::StorageTextureAccess::WriteOnly) {
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allowedStages &= ~wgpu::ShaderStage::Vertex;
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}
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}
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const ExternalTextureBindingLayout* externalTextureBindingLayout = nullptr;
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FindInChain(entry.nextInChain, &externalTextureBindingLayout);
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if (externalTextureBindingLayout != nullptr) {
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bindingMemberCount++;
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bindingType = BindingInfoType::ExternalTexture;
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}
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DAWN_INVALID_IF(bindingMemberCount == 0,
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"BindGroupLayoutEntry had none of buffer, sampler, texture, "
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"storageTexture, or externalTexture set");
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DAWN_INVALID_IF(bindingMemberCount != 1,
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"BindGroupLayoutEntry had more than one of buffer, sampler, texture, "
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"storageTexture, or externalTexture set");
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DAWN_INVALID_IF(
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!IsSubset(entry.visibility, allowedStages),
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"%s bindings cannot be used with a visibility of %s. Only %s are allowed.",
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bindingType, entry.visibility, allowedStages);
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return {};
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}
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BindGroupLayoutEntry CreateSampledTextureBindingForExternalTexture(
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uint32_t binding,
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wgpu::ShaderStage visibility) {
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BindGroupLayoutEntry entry;
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entry.binding = binding;
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entry.visibility = visibility;
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entry.texture.viewDimension = wgpu::TextureViewDimension::e2D;
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entry.texture.multisampled = false;
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entry.texture.sampleType = wgpu::TextureSampleType::Float;
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return entry;
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}
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BindGroupLayoutEntry CreateUniformBindingForExternalTexture(uint32_t binding,
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wgpu::ShaderStage visibility) {
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BindGroupLayoutEntry entry;
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entry.binding = binding;
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entry.visibility = visibility;
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entry.buffer.hasDynamicOffset = false;
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entry.buffer.type = wgpu::BufferBindingType::Uniform;
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return entry;
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}
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std::vector<BindGroupLayoutEntry> ExtractAndExpandBglEntries(
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const BindGroupLayoutDescriptor* descriptor,
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BindingCounts* bindingCounts,
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ExternalTextureBindingExpansionMap* externalTextureBindingExpansions) {
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std::vector<BindGroupLayoutEntry> expandedOutput;
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// When new bgl entries are created, we use binding numbers larger than
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// kMaxBindingNumber to ensure there are no collisions.
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uint32_t nextOpenBindingNumberForNewEntry = kMaxBindingNumber + 1;
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for (uint32_t i = 0; i < descriptor->entryCount; i++) {
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const BindGroupLayoutEntry& entry = descriptor->entries[i];
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const ExternalTextureBindingLayout* externalTextureBindingLayout = nullptr;
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FindInChain(entry.nextInChain, &externalTextureBindingLayout);
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// External textures are expanded from a texture_external into two sampled texture
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// bindings and one uniform buffer binding. The original binding number is used
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// for the first sampled texture.
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if (externalTextureBindingLayout != nullptr) {
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for (SingleShaderStage stage : IterateStages(entry.visibility)) {
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// External textures are not fully implemented, which means that expanding
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// the external texture at this time will not occupy the same number of
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// binding slots as defined in the WebGPU specification. Here we prematurely
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// increment the binding counts for an additional sampled textures and a
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// sampler so that an external texture will occupy the correct number of
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// slots for correct validation of shader binding limits.
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// TODO(dawn:1082): Consider removing this and instead making a change to
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// the validation.
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constexpr uint32_t kUnimplementedSampledTexturesPerExternalTexture = 2;
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constexpr uint32_t kUnimplementedSamplersPerExternalTexture = 1;
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bindingCounts->perStage[stage].sampledTextureCount +=
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kUnimplementedSampledTexturesPerExternalTexture;
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bindingCounts->perStage[stage].samplerCount +=
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kUnimplementedSamplersPerExternalTexture;
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}
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dawn_native::ExternalTextureBindingExpansion bindingExpansion;
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BindGroupLayoutEntry plane0Entry =
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CreateSampledTextureBindingForExternalTexture(entry.binding,
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entry.visibility);
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bindingExpansion.plane0 = BindingNumber(plane0Entry.binding);
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expandedOutput.push_back(plane0Entry);
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BindGroupLayoutEntry plane1Entry =
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CreateSampledTextureBindingForExternalTexture(
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nextOpenBindingNumberForNewEntry++, entry.visibility);
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bindingExpansion.plane1 = BindingNumber(plane1Entry.binding);
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expandedOutput.push_back(plane1Entry);
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BindGroupLayoutEntry paramsEntry = CreateUniformBindingForExternalTexture(
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nextOpenBindingNumberForNewEntry++, entry.visibility);
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bindingExpansion.params = BindingNumber(paramsEntry.binding);
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expandedOutput.push_back(paramsEntry);
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externalTextureBindingExpansions->insert(
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{BindingNumber(entry.binding), bindingExpansion});
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} else {
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expandedOutput.push_back(entry);
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}
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}
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return expandedOutput;
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}
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} // anonymous namespace
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MaybeError ValidateBindGroupLayoutDescriptor(DeviceBase* device,
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const BindGroupLayoutDescriptor* descriptor,
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bool allowInternalBinding) {
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DAWN_INVALID_IF(descriptor->nextInChain != nullptr, "nextInChain must be nullptr");
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std::set<BindingNumber> bindingsSet;
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BindingCounts bindingCounts = {};
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for (uint32_t i = 0; i < descriptor->entryCount; ++i) {
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const BindGroupLayoutEntry& entry = descriptor->entries[i];
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BindingNumber bindingNumber = BindingNumber(entry.binding);
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DAWN_INVALID_IF(bindingNumber > kMaxBindingNumberTyped,
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"Binding number (%u) exceeds the maximum binding number (%u).",
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uint32_t(bindingNumber), uint32_t(kMaxBindingNumberTyped));
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DAWN_INVALID_IF(bindingsSet.count(bindingNumber) != 0,
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"On entries[%u]: binding index (%u) was specified by a previous entry.",
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i, entry.binding);
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DAWN_TRY_CONTEXT(ValidateBindGroupLayoutEntry(device, entry, allowInternalBinding),
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"validating entries[%u]", i);
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IncrementBindingCounts(&bindingCounts, entry);
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bindingsSet.insert(bindingNumber);
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}
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DAWN_TRY_CONTEXT(ValidateBindingCounts(bindingCounts), "validating binding counts");
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return {};
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}
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namespace {
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bool operator!=(const BindingInfo& a, const BindingInfo& b) {
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if (a.visibility != b.visibility || a.bindingType != b.bindingType) {
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return true;
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}
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switch (a.bindingType) {
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case BindingInfoType::Buffer:
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return a.buffer.type != b.buffer.type ||
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a.buffer.hasDynamicOffset != b.buffer.hasDynamicOffset ||
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a.buffer.minBindingSize != b.buffer.minBindingSize;
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case BindingInfoType::Sampler:
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return a.sampler.type != b.sampler.type;
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case BindingInfoType::Texture:
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return a.texture.sampleType != b.texture.sampleType ||
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a.texture.viewDimension != b.texture.viewDimension ||
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a.texture.multisampled != b.texture.multisampled;
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case BindingInfoType::StorageTexture:
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return a.storageTexture.access != b.storageTexture.access ||
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a.storageTexture.viewDimension != b.storageTexture.viewDimension ||
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a.storageTexture.format != b.storageTexture.format;
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case BindingInfoType::ExternalTexture:
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return false;
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}
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UNREACHABLE();
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}
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bool IsBufferBinding(const BindGroupLayoutEntry& binding) {
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return binding.buffer.type != wgpu::BufferBindingType::Undefined;
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}
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bool BindingHasDynamicOffset(const BindGroupLayoutEntry& binding) {
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if (binding.buffer.type != wgpu::BufferBindingType::Undefined) {
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return binding.buffer.hasDynamicOffset;
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}
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return false;
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}
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BindingInfo CreateBindGroupLayoutInfo(const BindGroupLayoutEntry& binding) {
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BindingInfo bindingInfo;
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bindingInfo.binding = BindingNumber(binding.binding);
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bindingInfo.visibility = binding.visibility;
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if (binding.buffer.type != wgpu::BufferBindingType::Undefined) {
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bindingInfo.bindingType = BindingInfoType::Buffer;
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bindingInfo.buffer = binding.buffer;
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} else if (binding.sampler.type != wgpu::SamplerBindingType::Undefined) {
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bindingInfo.bindingType = BindingInfoType::Sampler;
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bindingInfo.sampler = binding.sampler;
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} else if (binding.texture.sampleType != wgpu::TextureSampleType::Undefined) {
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bindingInfo.bindingType = BindingInfoType::Texture;
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bindingInfo.texture = binding.texture;
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if (binding.texture.viewDimension == wgpu::TextureViewDimension::Undefined) {
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bindingInfo.texture.viewDimension = wgpu::TextureViewDimension::e2D;
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}
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} else if (binding.storageTexture.access != wgpu::StorageTextureAccess::Undefined) {
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bindingInfo.bindingType = BindingInfoType::StorageTexture;
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bindingInfo.storageTexture = binding.storageTexture;
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if (binding.storageTexture.viewDimension == wgpu::TextureViewDimension::Undefined) {
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bindingInfo.storageTexture.viewDimension = wgpu::TextureViewDimension::e2D;
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}
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} else {
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const ExternalTextureBindingLayout* externalTextureBindingLayout = nullptr;
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FindInChain(binding.nextInChain, &externalTextureBindingLayout);
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if (externalTextureBindingLayout != nullptr) {
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bindingInfo.bindingType = BindingInfoType::ExternalTexture;
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}
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}
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return bindingInfo;
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}
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bool SortBindingsCompare(const BindGroupLayoutEntry& a, const BindGroupLayoutEntry& b) {
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const bool aIsBuffer = IsBufferBinding(a);
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const bool bIsBuffer = IsBufferBinding(b);
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if (aIsBuffer != bIsBuffer) {
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// Always place buffers first.
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return aIsBuffer;
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}
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if (aIsBuffer) {
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bool aHasDynamicOffset = BindingHasDynamicOffset(a);
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bool bHasDynamicOffset = BindingHasDynamicOffset(b);
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ASSERT(bIsBuffer);
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if (aHasDynamicOffset != bHasDynamicOffset) {
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// Buffers with dynamic offsets should come before those without.
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// This makes it easy to iterate over the dynamic buffer bindings
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// [0, dynamicBufferCount) during validation.
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return aHasDynamicOffset;
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}
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if (aHasDynamicOffset) {
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ASSERT(bHasDynamicOffset);
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ASSERT(a.binding != b.binding);
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// Above, we ensured that dynamic buffers are first. Now, ensure that
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// dynamic buffer bindings are in increasing order. This is because dynamic
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// buffer offsets are applied in increasing order of binding number.
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return a.binding < b.binding;
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}
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}
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// This applies some defaults and gives us a single value to check for the binding type.
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BindingInfo aInfo = CreateBindGroupLayoutInfo(a);
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BindingInfo bInfo = CreateBindGroupLayoutInfo(b);
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// Sort by type.
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if (aInfo.bindingType != bInfo.bindingType) {
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return aInfo.bindingType < bInfo.bindingType;
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}
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if (a.visibility != b.visibility) {
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return a.visibility < b.visibility;
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}
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switch (aInfo.bindingType) {
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case BindingInfoType::Buffer:
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if (aInfo.buffer.minBindingSize != bInfo.buffer.minBindingSize) {
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return aInfo.buffer.minBindingSize < bInfo.buffer.minBindingSize;
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}
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break;
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case BindingInfoType::Sampler:
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if (aInfo.sampler.type != bInfo.sampler.type) {
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return aInfo.sampler.type < bInfo.sampler.type;
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}
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break;
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case BindingInfoType::Texture:
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if (aInfo.texture.multisampled != bInfo.texture.multisampled) {
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return aInfo.texture.multisampled < bInfo.texture.multisampled;
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}
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if (aInfo.texture.viewDimension != bInfo.texture.viewDimension) {
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return aInfo.texture.viewDimension < bInfo.texture.viewDimension;
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}
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if (aInfo.texture.sampleType != bInfo.texture.sampleType) {
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return aInfo.texture.sampleType < bInfo.texture.sampleType;
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}
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break;
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case BindingInfoType::StorageTexture:
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if (aInfo.storageTexture.access != bInfo.storageTexture.access) {
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return aInfo.storageTexture.access < bInfo.storageTexture.access;
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}
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if (aInfo.storageTexture.viewDimension != bInfo.storageTexture.viewDimension) {
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return aInfo.storageTexture.viewDimension <
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bInfo.storageTexture.viewDimension;
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}
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if (aInfo.storageTexture.format != bInfo.storageTexture.format) {
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return aInfo.storageTexture.format < bInfo.storageTexture.format;
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}
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break;
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case BindingInfoType::ExternalTexture:
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break;
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}
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return a.binding < b.binding;
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}
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// This is a utility function to help ASSERT that the BGL-binding comparator places buffers
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// first.
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bool CheckBufferBindingsFirst(ityp::span<BindingIndex, const BindingInfo> bindings) {
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BindingIndex lastBufferIndex{0};
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BindingIndex firstNonBufferIndex = std::numeric_limits<BindingIndex>::max();
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for (BindingIndex i{0}; i < bindings.size(); ++i) {
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if (bindings[i].bindingType == BindingInfoType::Buffer) {
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lastBufferIndex = std::max(i, lastBufferIndex);
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} else {
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firstNonBufferIndex = std::min(i, firstNonBufferIndex);
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}
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}
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// If there are no buffers, then |lastBufferIndex| is initialized to 0 and
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// |firstNonBufferIndex| gets set to 0.
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return firstNonBufferIndex >= lastBufferIndex;
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}
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} // namespace
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// BindGroupLayoutBase
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BindGroupLayoutBase::BindGroupLayoutBase(DeviceBase* device,
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const BindGroupLayoutDescriptor* descriptor,
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PipelineCompatibilityToken pipelineCompatibilityToken,
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ApiObjectBase::UntrackedByDeviceTag tag)
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: ApiObjectBase(device, descriptor->label),
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mPipelineCompatibilityToken(pipelineCompatibilityToken),
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mUnexpandedBindingCount(descriptor->entryCount) {
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std::vector<BindGroupLayoutEntry> sortedBindings = ExtractAndExpandBglEntries(
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descriptor, &mBindingCounts, &mExternalTextureBindingExpansionMap);
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std::sort(sortedBindings.begin(), sortedBindings.end(), SortBindingsCompare);
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for (uint32_t i = 0; i < sortedBindings.size(); ++i) {
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const BindGroupLayoutEntry& binding = sortedBindings[static_cast<uint32_t>(i)];
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mBindingInfo.push_back(CreateBindGroupLayoutInfo(binding));
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if (IsBufferBinding(binding)) {
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// Buffers must be contiguously packed at the start of the binding info.
|
|
ASSERT(GetBufferCount() == BindingIndex(i));
|
|
}
|
|
IncrementBindingCounts(&mBindingCounts, binding);
|
|
|
|
const auto& [_, inserted] = mBindingMap.emplace(BindingNumber(binding.binding), i);
|
|
ASSERT(inserted);
|
|
}
|
|
ASSERT(CheckBufferBindingsFirst({mBindingInfo.data(), GetBindingCount()}));
|
|
ASSERT(mBindingInfo.size() <= kMaxBindingsPerPipelineLayoutTyped);
|
|
}
|
|
|
|
BindGroupLayoutBase::BindGroupLayoutBase(DeviceBase* device,
|
|
const BindGroupLayoutDescriptor* descriptor,
|
|
PipelineCompatibilityToken pipelineCompatibilityToken)
|
|
: BindGroupLayoutBase(device, descriptor, pipelineCompatibilityToken, kUntrackedByDevice) {
|
|
TrackInDevice();
|
|
}
|
|
|
|
BindGroupLayoutBase::BindGroupLayoutBase(DeviceBase* device, ObjectBase::ErrorTag tag)
|
|
: ApiObjectBase(device, tag) {
|
|
}
|
|
|
|
BindGroupLayoutBase::BindGroupLayoutBase(DeviceBase* device)
|
|
: ApiObjectBase(device, kLabelNotImplemented) {
|
|
TrackInDevice();
|
|
}
|
|
|
|
BindGroupLayoutBase::~BindGroupLayoutBase() = default;
|
|
|
|
void BindGroupLayoutBase::DestroyImpl() {
|
|
if (IsCachedReference()) {
|
|
// Do not uncache the actual cached object if we are a blueprint.
|
|
GetDevice()->UncacheBindGroupLayout(this);
|
|
}
|
|
}
|
|
|
|
// static
|
|
BindGroupLayoutBase* BindGroupLayoutBase::MakeError(DeviceBase* device) {
|
|
return new BindGroupLayoutBase(device, ObjectBase::kError);
|
|
}
|
|
|
|
ObjectType BindGroupLayoutBase::GetType() const {
|
|
return ObjectType::BindGroupLayout;
|
|
}
|
|
|
|
const BindGroupLayoutBase::BindingMap& BindGroupLayoutBase::GetBindingMap() const {
|
|
ASSERT(!IsError());
|
|
return mBindingMap;
|
|
}
|
|
|
|
bool BindGroupLayoutBase::HasBinding(BindingNumber bindingNumber) const {
|
|
return mBindingMap.count(bindingNumber) != 0;
|
|
}
|
|
|
|
BindingIndex BindGroupLayoutBase::GetBindingIndex(BindingNumber bindingNumber) const {
|
|
ASSERT(!IsError());
|
|
const auto& it = mBindingMap.find(bindingNumber);
|
|
ASSERT(it != mBindingMap.end());
|
|
return it->second;
|
|
}
|
|
|
|
size_t BindGroupLayoutBase::ComputeContentHash() {
|
|
ObjectContentHasher recorder;
|
|
recorder.Record(mPipelineCompatibilityToken);
|
|
|
|
// std::map is sorted by key, so two BGLs constructed in different orders
|
|
// will still record the same.
|
|
for (const auto [id, index] : mBindingMap) {
|
|
recorder.Record(id, index);
|
|
|
|
const BindingInfo& info = mBindingInfo[index];
|
|
recorder.Record(info.buffer.hasDynamicOffset, info.visibility, info.bindingType,
|
|
info.buffer.type, info.buffer.minBindingSize, info.sampler.type,
|
|
info.texture.sampleType, info.texture.viewDimension,
|
|
info.texture.multisampled, info.storageTexture.access,
|
|
info.storageTexture.format, info.storageTexture.viewDimension);
|
|
}
|
|
|
|
return recorder.GetContentHash();
|
|
}
|
|
|
|
bool BindGroupLayoutBase::EqualityFunc::operator()(const BindGroupLayoutBase* a,
|
|
const BindGroupLayoutBase* b) const {
|
|
return a->IsLayoutEqual(b);
|
|
}
|
|
|
|
BindingIndex BindGroupLayoutBase::GetBindingCount() const {
|
|
return mBindingInfo.size();
|
|
}
|
|
|
|
BindingIndex BindGroupLayoutBase::GetBufferCount() const {
|
|
return BindingIndex(mBindingCounts.bufferCount);
|
|
}
|
|
|
|
BindingIndex BindGroupLayoutBase::GetDynamicBufferCount() const {
|
|
// This is a binding index because dynamic buffers are packed at the front of the binding
|
|
// info.
|
|
return static_cast<BindingIndex>(mBindingCounts.dynamicStorageBufferCount +
|
|
mBindingCounts.dynamicUniformBufferCount);
|
|
}
|
|
|
|
uint32_t BindGroupLayoutBase::GetUnverifiedBufferCount() const {
|
|
return mBindingCounts.unverifiedBufferCount;
|
|
}
|
|
|
|
uint32_t BindGroupLayoutBase::GetExternalTextureBindingCount() const {
|
|
return mExternalTextureBindingExpansionMap.size();
|
|
}
|
|
|
|
const BindingCounts& BindGroupLayoutBase::GetBindingCountInfo() const {
|
|
return mBindingCounts;
|
|
}
|
|
|
|
const ExternalTextureBindingExpansionMap&
|
|
BindGroupLayoutBase::GetExternalTextureBindingExpansionMap() const {
|
|
return mExternalTextureBindingExpansionMap;
|
|
}
|
|
|
|
uint32_t BindGroupLayoutBase::GetUnexpandedBindingCount() const {
|
|
return mUnexpandedBindingCount;
|
|
}
|
|
|
|
bool BindGroupLayoutBase::IsLayoutEqual(const BindGroupLayoutBase* other,
|
|
bool excludePipelineCompatibiltyToken) const {
|
|
if (!excludePipelineCompatibiltyToken &&
|
|
GetPipelineCompatibilityToken() != other->GetPipelineCompatibilityToken()) {
|
|
return false;
|
|
}
|
|
if (GetBindingCount() != other->GetBindingCount()) {
|
|
return false;
|
|
}
|
|
for (BindingIndex i{0}; i < GetBindingCount(); ++i) {
|
|
if (mBindingInfo[i] != other->mBindingInfo[i]) {
|
|
return false;
|
|
}
|
|
}
|
|
return mBindingMap == other->mBindingMap;
|
|
}
|
|
|
|
PipelineCompatibilityToken BindGroupLayoutBase::GetPipelineCompatibilityToken() const {
|
|
return mPipelineCompatibilityToken;
|
|
}
|
|
|
|
size_t BindGroupLayoutBase::GetBindingDataSize() const {
|
|
// | ------ buffer-specific ----------| ------------ object pointers -------------|
|
|
// | --- offsets + sizes -------------| --------------- Ref<ObjectBase> ----------|
|
|
// Followed by:
|
|
// |---------buffer size array--------|
|
|
// |-uint64_t[mUnverifiedBufferCount]-|
|
|
size_t objectPointerStart = mBindingCounts.bufferCount * sizeof(BufferBindingData);
|
|
ASSERT(IsAligned(objectPointerStart, alignof(Ref<ObjectBase>)));
|
|
size_t bufferSizeArrayStart =
|
|
Align(objectPointerStart + mBindingCounts.totalCount * sizeof(Ref<ObjectBase>),
|
|
sizeof(uint64_t));
|
|
ASSERT(IsAligned(bufferSizeArrayStart, alignof(uint64_t)));
|
|
return bufferSizeArrayStart + mBindingCounts.unverifiedBufferCount * sizeof(uint64_t);
|
|
}
|
|
|
|
BindGroupLayoutBase::BindingDataPointers BindGroupLayoutBase::ComputeBindingDataPointers(
|
|
void* dataStart) const {
|
|
BufferBindingData* bufferData = reinterpret_cast<BufferBindingData*>(dataStart);
|
|
auto bindings = reinterpret_cast<Ref<ObjectBase>*>(bufferData + mBindingCounts.bufferCount);
|
|
uint64_t* unverifiedBufferSizes = AlignPtr(
|
|
reinterpret_cast<uint64_t*>(bindings + mBindingCounts.totalCount), sizeof(uint64_t));
|
|
|
|
ASSERT(IsPtrAligned(bufferData, alignof(BufferBindingData)));
|
|
ASSERT(IsPtrAligned(bindings, alignof(Ref<ObjectBase>)));
|
|
ASSERT(IsPtrAligned(unverifiedBufferSizes, alignof(uint64_t)));
|
|
|
|
return {{bufferData, GetBufferCount()},
|
|
{bindings, GetBindingCount()},
|
|
{unverifiedBufferSizes, mBindingCounts.unverifiedBufferCount}};
|
|
}
|
|
|
|
bool BindGroupLayoutBase::IsStorageBufferBinding(BindingIndex bindingIndex) const {
|
|
ASSERT(bindingIndex < GetBufferCount());
|
|
switch (GetBindingInfo(bindingIndex).buffer.type) {
|
|
case wgpu::BufferBindingType::Uniform:
|
|
return false;
|
|
case kInternalStorageBufferBinding:
|
|
case wgpu::BufferBindingType::Storage:
|
|
case wgpu::BufferBindingType::ReadOnlyStorage:
|
|
return true;
|
|
case wgpu::BufferBindingType::Undefined:
|
|
UNREACHABLE();
|
|
}
|
|
}
|
|
|
|
std::string BindGroupLayoutBase::EntriesToString() const {
|
|
std::string entries = "[";
|
|
std::string sep = "";
|
|
const BindGroupLayoutBase::BindingMap& bindingMap = GetBindingMap();
|
|
for (const auto [bindingNumber, bindingIndex] : bindingMap) {
|
|
const BindingInfo& bindingInfo = GetBindingInfo(bindingIndex);
|
|
entries += absl::StrFormat("%s%s", sep, bindingInfo);
|
|
sep = ", ";
|
|
}
|
|
entries += "]";
|
|
return entries;
|
|
}
|
|
|
|
} // namespace dawn::native
|