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This patch implements the creation, buffer-to-texture copies and texture-to-texture copies with BC formats on OpenGL backend. Note that OpenGL SPEC also has the same issue about texture-to-texture copies with compressed textures as Vulkan SPEC, so we have to skip the related case. The texture-to-buffer copies with BC formats and related end2end tests will be supported in the following patches. BUG=dawn:42 TEST=dawn_end2end_tests Change-Id: I76b16862259cb2df77f202ed7ed433d41aa3cd47 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10220 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Austin Eng <enga@chromium.org>
23 lines
859 B
JSON
23 lines
859 B
JSON
{
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"_comment": [
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"Copyright 2019 The Dawn Authors",
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"",
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"Licensed under the Apache License, Version 2.0 (the \"License\");",
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"you may not use this file except in compliance with the License.",
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"You may obtain a copy of the License at",
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"",
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" http://www.apache.org/licenses/LICENSE-2.0",
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"",
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"Unless required by applicable law or agreed to in writing, software",
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"distributed under the License is distributed on an \"AS IS\" BASIS,",
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"WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.",
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"See the License for the specific language governing permissions and",
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"limitations under the License."
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],
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"supported_extensions": [
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"GL_EXT_texture_compression_s3tc",
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"GL_EXT_texture_compression_s3tc_srgb"
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]
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}
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