dawn-cmake/src/dawn/native/opengl/PipelineLayoutGL.h
dan sinclair 41e4d9a34c Consistent formatting for Dawn/Tint.
This CL updates the clang format files to have a single shared format
between Dawn and Tint. The major changes are tabs are 4 spaces, lines
are 100 columns and namespaces are not indented.

Bug: dawn:1339
Change-Id: I4208742c95643998d9fd14e77a9cc558071ded39
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87603
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-05-01 14:40:55 +00:00

51 lines
1.6 KiB
C++

// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_DAWN_NATIVE_OPENGL_PIPELINELAYOUTGL_H_
#define SRC_DAWN_NATIVE_OPENGL_PIPELINELAYOUTGL_H_
#include "dawn/native/PipelineLayout.h"
#include "dawn/common/ityp_array.h"
#include "dawn/common/ityp_vector.h"
#include "dawn/native/BindingInfo.h"
#include "dawn/native/opengl/opengl_platform.h"
namespace dawn::native::opengl {
class Device;
class PipelineLayout final : public PipelineLayoutBase {
public:
PipelineLayout(Device* device, const PipelineLayoutDescriptor* descriptor);
using BindingIndexInfo =
ityp::array<BindGroupIndex, ityp::vector<BindingIndex, GLuint>, kMaxBindGroups>;
const BindingIndexInfo& GetBindingIndexInfo() const;
GLuint GetTextureUnitsUsed() const;
size_t GetNumSamplers() const;
size_t GetNumSampledTextures() const;
private:
~PipelineLayout() override = default;
BindingIndexInfo mIndexInfo;
size_t mNumSamplers;
size_t mNumSampledTextures;
};
} // namespace dawn::native::opengl
#endif // SRC_DAWN_NATIVE_OPENGL_PIPELINELAYOUTGL_H_