dawn-cmake/test/tint/builtins/gen/literal/inverseSqrt/5f51f8.wgsl.expected.wgsl

22 lines
337 B
WebGPU Shading Language

enable f16;
fn inverseSqrt_5f51f8() {
var res : vec2<f16> = inverseSqrt(vec2<f16>(f16()));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
inverseSqrt_5f51f8();
return vec4<f32>();
}
@fragment
fn fragment_main() {
inverseSqrt_5f51f8();
}
@compute @workgroup_size(1)
fn compute_main() {
inverseSqrt_5f51f8();
}