36 lines
1.2 KiB
Plaintext
36 lines
1.2 KiB
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
void textureGather_9a6358(depth2d_array<float, access::sample> tint_symbol_1, sampler tint_symbol_2) {
|
|
float2 arg_2 = float2(0.0f);
|
|
int arg_3 = 1;
|
|
float4 res = tint_symbol_1.gather(tint_symbol_2, arg_2, arg_3);
|
|
}
|
|
|
|
struct tint_symbol {
|
|
float4 value [[position]];
|
|
};
|
|
|
|
float4 vertex_main_inner(depth2d_array<float, access::sample> tint_symbol_3, sampler tint_symbol_4) {
|
|
textureGather_9a6358(tint_symbol_3, tint_symbol_4);
|
|
return float4(0.0f);
|
|
}
|
|
|
|
vertex tint_symbol vertex_main(depth2d_array<float, access::sample> tint_symbol_5 [[texture(0)]], sampler tint_symbol_6 [[sampler(0)]]) {
|
|
float4 const inner_result = vertex_main_inner(tint_symbol_5, tint_symbol_6);
|
|
tint_symbol wrapper_result = {};
|
|
wrapper_result.value = inner_result;
|
|
return wrapper_result;
|
|
}
|
|
|
|
fragment void fragment_main(depth2d_array<float, access::sample> tint_symbol_7 [[texture(0)]], sampler tint_symbol_8 [[sampler(0)]]) {
|
|
textureGather_9a6358(tint_symbol_7, tint_symbol_8);
|
|
return;
|
|
}
|
|
|
|
kernel void compute_main(depth2d_array<float, access::sample> tint_symbol_9 [[texture(0)]], sampler tint_symbol_10 [[sampler(0)]]) {
|
|
textureGather_9a6358(tint_symbol_9, tint_symbol_10);
|
|
return;
|
|
}
|
|
|