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This CL removes StagingBuffer to start to unify implementation code paths for WriteTexture/Buffer and CopyBufferToTexture/Buffer. This will help implementing a buffer-to-stencil copy workaround. Bug: dawn:1389 Change-Id: Ieb23b8d871f14544ef01445a495dc1077274c9f2 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117167 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
75 lines
2.5 KiB
C++
75 lines
2.5 KiB
C++
// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_DAWN_NATIVE_DYNAMICUPLOADER_H_
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#define SRC_DAWN_NATIVE_DYNAMICUPLOADER_H_
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#include <memory>
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#include <vector>
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#include "dawn/common/RefCounted.h"
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#include "dawn/native/Error.h"
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#include "dawn/native/Forward.h"
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#include "dawn/native/IntegerTypes.h"
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#include "dawn/native/RingBufferAllocator.h"
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// DynamicUploader is the front-end implementation used to manage multiple ring buffers for upload
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// usage.
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namespace dawn::native {
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class BufferBase;
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struct UploadHandle {
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uint8_t* mappedBuffer = nullptr;
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uint64_t startOffset = 0;
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BufferBase* stagingBuffer = nullptr;
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};
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class DynamicUploader {
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public:
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explicit DynamicUploader(DeviceBase* device);
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~DynamicUploader() = default;
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// We add functions to Release StagingBuffers to the DynamicUploader as there's
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// currently no place to track the allocated staging buffers such that they're freed after
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// pending commands are finished. This should be changed when better resource allocation is
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// implemented.
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void ReleaseStagingBuffer(Ref<BufferBase> stagingBuffer);
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ResultOrError<UploadHandle> Allocate(uint64_t allocationSize,
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ExecutionSerial serial,
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uint64_t offsetAlignment);
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void Deallocate(ExecutionSerial lastCompletedSerial);
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bool ShouldFlush();
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private:
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static constexpr uint64_t kRingBufferSize = 4 * 1024 * 1024;
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uint64_t GetTotalAllocatedSize();
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struct RingBuffer {
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Ref<BufferBase> mStagingBuffer;
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RingBufferAllocator mAllocator;
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};
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ResultOrError<UploadHandle> AllocateInternal(uint64_t allocationSize, ExecutionSerial serial);
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std::vector<std::unique_ptr<RingBuffer>> mRingBuffers;
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SerialQueue<ExecutionSerial, Ref<BufferBase>> mReleasedStagingBuffers;
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DeviceBase* mDevice;
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};
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} // namespace dawn::native
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#endif // SRC_DAWN_NATIVE_DYNAMICUPLOADER_H_
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