30 lines
405 B
GLSL
30 lines
405 B
GLSL
#version 310 es
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precision mediump float;
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struct Constants {
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uint zero;
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};
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layout(binding = 0) uniform Constants_1 {
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uint zero;
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} constants;
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struct Result {
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uint value;
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};
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struct S {
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uint data[3];
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};
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S s = S(uint[3](0u, 0u, 0u));
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void tint_symbol() {
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s.data[constants.zero] = 0u;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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