mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-05-13 19:01:24 +00:00
For now only StorageBuffer and UniformBuffer bindings are supported as we don't have samplers yet.
216 lines
8.2 KiB
C++
216 lines
8.2 KiB
C++
// Copyright 2017 The NXT Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#ifndef BACKEND_VULKAN_VULKANBACKEND_H_
|
|
#define BACKEND_VULKAN_VULKANBACKEND_H_
|
|
|
|
#include "nxt/nxtcpp.h"
|
|
|
|
#include "backend/ComputePipeline.h"
|
|
#include "backend/DepthStencilState.h"
|
|
#include "backend/Device.h"
|
|
#include "backend/Queue.h"
|
|
#include "backend/Sampler.h"
|
|
#include "backend/ToBackend.h"
|
|
#include "backend/vulkan/VulkanFunctions.h"
|
|
#include "backend/vulkan/VulkanInfo.h"
|
|
#include "common/DynamicLib.h"
|
|
#include "common/Serial.h"
|
|
#include "common/SerialQueue.h"
|
|
|
|
#include <queue>
|
|
|
|
namespace backend { namespace vulkan {
|
|
|
|
class BindGroup;
|
|
class BindGroupLayout;
|
|
class BlendState;
|
|
class Buffer;
|
|
using BufferView = BufferViewBase;
|
|
class CommandBuffer;
|
|
using ComputePipeline = ComputePipelineBase;
|
|
using DepthStencilState = DepthStencilStateBase;
|
|
class Device;
|
|
class Framebuffer;
|
|
class InputState;
|
|
class PipelineLayout;
|
|
class Queue;
|
|
class RenderPass;
|
|
class RenderPipeline;
|
|
using Sampler = SamplerBase;
|
|
class ShaderModule;
|
|
class SwapChain;
|
|
class Texture;
|
|
class TextureView;
|
|
|
|
class BufferUploader;
|
|
class FencedDeleter;
|
|
class MapReadRequestTracker;
|
|
class MemoryAllocator;
|
|
|
|
struct VulkanBackendTraits {
|
|
using BindGroupType = BindGroup;
|
|
using BindGroupLayoutType = BindGroupLayout;
|
|
using BlendStateType = BlendState;
|
|
using BufferType = Buffer;
|
|
using BufferViewType = BufferView;
|
|
using CommandBufferType = CommandBuffer;
|
|
using ComputePipelineType = ComputePipeline;
|
|
using DepthStencilStateType = DepthStencilState;
|
|
using DeviceType = Device;
|
|
using FramebufferType = Framebuffer;
|
|
using InputStateType = InputState;
|
|
using PipelineLayoutType = PipelineLayout;
|
|
using QueueType = Queue;
|
|
using RenderPassType = RenderPass;
|
|
using RenderPipelineType = RenderPipeline;
|
|
using SamplerType = Sampler;
|
|
using ShaderModuleType = ShaderModule;
|
|
using SwapChainType = SwapChain;
|
|
using TextureType = Texture;
|
|
using TextureViewType = TextureView;
|
|
};
|
|
|
|
template <typename T>
|
|
auto ToBackend(T&& common) -> decltype(ToBackendBase<VulkanBackendTraits>(common)) {
|
|
return ToBackendBase<VulkanBackendTraits>(common);
|
|
}
|
|
|
|
class Device : public DeviceBase {
|
|
public:
|
|
Device(const std::vector<const char*>& requiredInstanceExtensions);
|
|
~Device();
|
|
|
|
// Contains all the Vulkan entry points, vkDoFoo is called via device->fn.DoFoo.
|
|
const VulkanFunctions fn;
|
|
|
|
const VulkanDeviceInfo& GetDeviceInfo() const;
|
|
VkInstance GetInstance() const;
|
|
VkPhysicalDevice GetPhysicalDevice() const;
|
|
VkDevice GetVkDevice() const;
|
|
uint32_t GetGraphicsQueueFamily() const;
|
|
VkQueue GetQueue() const;
|
|
|
|
BufferUploader* GetBufferUploader() const;
|
|
FencedDeleter* GetFencedDeleter() const;
|
|
MapReadRequestTracker* GetMapReadRequestTracker() const;
|
|
MemoryAllocator* GetMemoryAllocator() const;
|
|
|
|
Serial GetSerial() const;
|
|
|
|
VkCommandBuffer GetPendingCommandBuffer();
|
|
void SubmitPendingCommands();
|
|
void AddWaitSemaphore(VkSemaphore semaphore);
|
|
|
|
// NXT API
|
|
BindGroupBase* CreateBindGroup(BindGroupBuilder* builder) override;
|
|
BindGroupLayoutBase* CreateBindGroupLayout(BindGroupLayoutBuilder* builder) override;
|
|
BlendStateBase* CreateBlendState(BlendStateBuilder* builder) override;
|
|
BufferBase* CreateBuffer(BufferBuilder* builder) override;
|
|
BufferViewBase* CreateBufferView(BufferViewBuilder* builder) override;
|
|
CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) override;
|
|
ComputePipelineBase* CreateComputePipeline(ComputePipelineBuilder* builder) override;
|
|
DepthStencilStateBase* CreateDepthStencilState(DepthStencilStateBuilder* builder) override;
|
|
FramebufferBase* CreateFramebuffer(FramebufferBuilder* builder) override;
|
|
InputStateBase* CreateInputState(InputStateBuilder* builder) override;
|
|
PipelineLayoutBase* CreatePipelineLayout(PipelineLayoutBuilder* builder) override;
|
|
QueueBase* CreateQueue(QueueBuilder* builder) override;
|
|
RenderPassBase* CreateRenderPass(RenderPassBuilder* builder) override;
|
|
RenderPipelineBase* CreateRenderPipeline(RenderPipelineBuilder* builder) override;
|
|
SamplerBase* CreateSampler(SamplerBuilder* builder) override;
|
|
ShaderModuleBase* CreateShaderModule(ShaderModuleBuilder* builder) override;
|
|
SwapChainBase* CreateSwapChain(SwapChainBuilder* builder) override;
|
|
TextureBase* CreateTexture(TextureBuilder* builder) override;
|
|
TextureViewBase* CreateTextureView(TextureViewBuilder* builder) override;
|
|
|
|
void TickImpl() override;
|
|
|
|
private:
|
|
bool CreateInstance(VulkanGlobalKnobs* usedKnobs,
|
|
const std::vector<const char*>& requiredExtensions);
|
|
bool CreateDevice(VulkanDeviceKnobs* usedKnobs);
|
|
void GatherQueueFromDevice();
|
|
|
|
bool RegisterDebugReport();
|
|
static VKAPI_ATTR VkBool32 VKAPI_CALL
|
|
OnDebugReportCallback(VkDebugReportFlagsEXT flags,
|
|
VkDebugReportObjectTypeEXT objectType,
|
|
uint64_t object,
|
|
size_t location,
|
|
int32_t messageCode,
|
|
const char* pLayerPrefix,
|
|
const char* pMessage,
|
|
void* pUserdata);
|
|
|
|
// To make it easier to use fn it is a public const member. However
|
|
// the Device is allowed to mutate them through these private methods.
|
|
VulkanFunctions* GetMutableFunctions();
|
|
|
|
VulkanGlobalInfo mGlobalInfo;
|
|
VulkanDeviceInfo mDeviceInfo;
|
|
|
|
DynamicLib mVulkanLib;
|
|
|
|
VkInstance mInstance = VK_NULL_HANDLE;
|
|
VkPhysicalDevice mPhysicalDevice = VK_NULL_HANDLE;
|
|
VkDevice mVkDevice = VK_NULL_HANDLE;
|
|
uint32_t mQueueFamily = 0;
|
|
VkQueue mQueue = VK_NULL_HANDLE;
|
|
VkDebugReportCallbackEXT mDebugReportCallback = VK_NULL_HANDLE;
|
|
|
|
BufferUploader* mBufferUploader = nullptr;
|
|
FencedDeleter* mDeleter = nullptr;
|
|
MapReadRequestTracker* mMapReadRequestTracker = nullptr;
|
|
MemoryAllocator* mMemoryAllocator = nullptr;
|
|
|
|
VkFence GetUnusedFence();
|
|
void CheckPassedFences();
|
|
|
|
// We track which operations are in flight on the GPU with an increasing serial.
|
|
// This works only because we have a single queue. Each submit to a queue is associated
|
|
// to a serial and a fence, such that when the fence is "ready" we know the operations
|
|
// have finished.
|
|
std::queue<std::pair<VkFence, Serial>> mFencesInFlight;
|
|
std::vector<VkFence> mUnusedFences;
|
|
Serial mNextSerial = 1;
|
|
Serial mCompletedSerial = 0;
|
|
|
|
struct CommandPoolAndBuffer {
|
|
VkCommandPool pool = VK_NULL_HANDLE;
|
|
VkCommandBuffer commandBuffer = VK_NULL_HANDLE;
|
|
};
|
|
|
|
CommandPoolAndBuffer GetUnusedCommands();
|
|
void RecycleCompletedCommands();
|
|
void FreeCommands(CommandPoolAndBuffer* commands);
|
|
|
|
SerialQueue<CommandPoolAndBuffer> mCommandsInFlight;
|
|
std::vector<CommandPoolAndBuffer> mUnusedCommands;
|
|
CommandPoolAndBuffer mPendingCommands;
|
|
std::vector<VkSemaphore> mWaitSemaphores;
|
|
};
|
|
|
|
class Queue : public QueueBase {
|
|
public:
|
|
Queue(QueueBuilder* builder);
|
|
~Queue();
|
|
|
|
// NXT API
|
|
void Submit(uint32_t numCommands, CommandBuffer* const* commands);
|
|
};
|
|
|
|
}} // namespace backend::vulkan
|
|
|
|
#endif // BACKEND_VULKAN_VULKANBACKEND_H_
|