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BUG=dawn:22 Change-Id: I602d6a3422b493d199f3fded61ff1666bc2d9d7d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12702 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
56 lines
1.8 KiB
C++
56 lines
1.8 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "utils/BackendBinding.h"
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#include "common/Assert.h"
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#include "dawn_native/D3D12Backend.h"
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#include "GLFW/glfw3.h"
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#define GLFW_EXPOSE_NATIVE_WIN32
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#include "GLFW/glfw3native.h"
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#include <memory>
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namespace utils {
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class D3D12Binding : public BackendBinding {
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public:
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D3D12Binding(GLFWwindow* window, WGPUDevice device) : BackendBinding(window, device) {
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}
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uint64_t GetSwapChainImplementation() override {
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if (mSwapchainImpl.userData == nullptr) {
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HWND win32Window = glfwGetWin32Window(mWindow);
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mSwapchainImpl =
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dawn_native::d3d12::CreateNativeSwapChainImpl(mDevice, win32Window);
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}
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return reinterpret_cast<uint64_t>(&mSwapchainImpl);
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}
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WGPUTextureFormat GetPreferredSwapChainTextureFormat() override {
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ASSERT(mSwapchainImpl.userData != nullptr);
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return dawn_native::d3d12::GetNativeSwapChainPreferredFormat(&mSwapchainImpl);
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}
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private:
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DawnSwapChainImplementation mSwapchainImpl = {};
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};
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BackendBinding* CreateD3D12Binding(GLFWwindow* window, WGPUDevice device) {
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return new D3D12Binding(window, device);
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}
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} // namespace utils
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