dawn-cmake/test/tint/shader_io/fragment_input_locations_struct.wgsl.expected.hlsl
Ryan Harrison dbc13af287 tint->dawn: Shuffle source tree in preperation of merging repos
docs/    -> docs/tint/
fuzzers/ -> src/tint/fuzzers/
samples/ -> src/tint/cmd/
src/     -> src/tint/
test/    -> test/tint/

BUG=tint:1418,tint:1433

Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2022-02-21 15:19:07 +00:00

26 lines
601 B
HLSL

struct FragmentInputs {
int loc0;
uint loc1;
float loc2;
float4 loc3;
};
struct tint_symbol_1 {
nointerpolation int loc0 : TEXCOORD0;
nointerpolation uint loc1 : TEXCOORD1;
float loc2 : TEXCOORD2;
float4 loc3 : TEXCOORD3;
};
void main_inner(FragmentInputs inputs) {
const int i = inputs.loc0;
const uint u = inputs.loc1;
const float f = inputs.loc2;
const float4 v = inputs.loc3;
}
void main(tint_symbol_1 tint_symbol) {
const FragmentInputs tint_symbol_2 = {tint_symbol.loc0, tint_symbol.loc1, tint_symbol.loc2, tint_symbol.loc3};
main_inner(tint_symbol_2);
return;
}