CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Go to file
dan sinclair 16890b9ce8 Add determination of entrypoint callees.
This Cl updates the type determiner to annotate each function with the
name of any entry points which call into the given function. This will
allow determining in the backends if we need to duplicate the function
due to differing entry point parameter requirements.

Bug: tint:8
Change-Id: Icd7c4ccab72dd6eabcf0abaf1159319949c4ecf5
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/24760
Reviewed-by: David Neto <dneto@google.com>
2020-07-14 19:45:47 +00:00
build_overrides Add support for SPIRV reading to BUILD.gn 2020-04-15 20:35:38 +00:00
fuzzers Rename tint_fuzz to tint_wgsl_reader_fuzzer 2020-04-23 13:51:39 +00:00
include/tint [metal-writer] Stub out the Metal Shading Language backend. 2020-06-23 17:48:40 +00:00
infra/config Add configs for CQ 2020-06-25 01:50:59 +00:00
samples Fixup format parsing in sample app. 2020-07-08 15:28:26 +00:00
src Add determination of entrypoint callees. 2020-07-14 19:45:47 +00:00
test Update cube example 2020-07-14 19:43:02 +00:00
third_party Enable Tint as part of a larger CMake project 2020-06-26 22:29:27 +00:00
tools Set root folder for linter. 2020-03-19 13:03:35 +00:00
.clang-format Initial commit 2020-03-02 15:47:43 -05:00
.gitignore Windows fixes. 2020-05-04 18:58:24 +00:00
.gn Add in basic BUILD.gn and additional DEPS 2020-04-08 20:40:25 +00:00
BUILD.gn [msl-writer] Add variable declarations. 2020-07-08 20:52:46 +00:00
CMakeLists.txt Enable Tint as part of a larger CMake project 2020-06-26 22:29:27 +00:00
CODE_OF_CONDUCT.md Initial commit 2020-03-02 15:47:43 -05:00
CONTRIBUTING.md Fixup the contributing file. 2020-04-06 18:43:20 +00:00
CPPLINT.cfg Adding PRESUBMIT.py with a bunch of checks turned on 2020-06-03 13:41:41 +00:00
DEPS Multiple fixes to get BUILD.gn builds working again 2020-07-07 19:11:07 +00:00
Doxyfile Initial commit 2020-03-02 15:47:43 -05:00
LICENSE Initial commit 2020-03-02 15:47:43 -05:00
PRESUBMIT.py Fix nit in PRESUBMIT.py 2020-06-03 16:12:09 +00:00
README.md Add support for running [chromium-style] checks in CMake builds 2020-04-28 19:27:38 +00:00
simple.spv [msl-writer] Fix output of array-of-array. 2020-07-10 00:03:19 +00:00
standalone.gclient Convert dependency management to using gclient 2020-03-05 15:58:27 +00:00
tint_overrides_with_defaults.gni [metal-writer] Stub out the Metal Shading Language backend. 2020-06-23 17:48:40 +00:00

README.md

Tint

Tint is a compiler for the WebGPU Shader Language (WGSL).

This is not an officially supported Google product.

Requirements

  • Git
  • CMake (3.10.2 or later)
  • Ninja (or other build tool)
  • Python, for fetching dependencies
  • depot_tools in your path

Build options

  • TINT_BUILD_SPV_READER : enable the SPIR-V input reader (off by default)
  • TINT_BUILD_WGSL_READER : enable the WGSL input reader (on by default)
  • TINT_BUILD_SPV_WRITER : enable the SPIR-V output writer (on by default)
  • TINT_BUILD_WGSL_WRITER : enable the WGSL output writer (on by default)
  • TINT_BUILD_FUZZERS : enable building fuzzzers (off by default)

Building

Tint uses Chromium dependency management so you need to install depot_tools and add it to your PATH.

Getting source & dependencies

# Clone the repo as "tint"
git clone https://dawn.googlesource.com/tint tint && cd tint

# Bootstrap the gclient configuration
cp standalone.gclient .gclient

# Fetch external dependencies and toolchains with gclient
gclient sync

Compiling using CMake + Ninja

mkdir -p out/Debug
cd out/Debug
cmake -GNinja ../..
ninja # or autoninja

Compiling using CMake + make

mkdir -p out/Debug
cd out/Debug
cmake ../..
make # -j N for N-way parallel build

Compiling using gn + ninja

mkdir -p out/Debug
gn gen out/Debug
autoninja -C out/Debug

Fuzzers on MacOS

If you are attempting fuzz, using TINT_BUILD_FUZZERS=ON, the version of llvm in the XCode SDK does not have the needed libfuzzer functionality included.

The build error that you will see from using the XCode SDK will look something like this:

ld: file not found:/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/11.0.0/lib/darwin/libclang_rt.fuzzer_osx.a

The solution to this problem is to use a full version llvm, like what you would get via homebrew, brew install llvm, and use something like CC=<path to full clang> cmake .. to setup a build using that toolchain.

Checking [chromium-style] issues in CMake builds

The gn based work flow uses the Chromium toolchain for building in anticipation of integration of Tint into Chromium based projects. This toolchain has additional plugins for checking for style issues, which are marked with [chromium-style] in log messages. This means that this toolchain is more strict then the default clang toolchain.

In the future we will have a CQ that will build this work flow and flag issues automatically. Until that is in place, to avoid causing breakages you can run the [chromium-style] checks using the CMake based work flows. This requires setting CC to the version of clang checked out by gclient sync and setting the TINT_CHECK_CHROMIUM_STYLE to ON.

mkdir -p out/style
cd out/style
cmake ../..
CC=../../third_party/llvm-build/Release+Asserts/bin/clang cmake -DTINT_CHECK_CHROMIUM_STYLE=ON ../../ # add -GNinja for ninja builds

Issues

Please file any issues or feature requests at https://bugs.chromium.org/p/tint/issues/entry

Contributing

Please see the CONTRIBUTING and CODE_OF_CONDUCT files on how to contribute to Tint.