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Use of semicolons is still supported, but deprecated. Also updates the parsing methods for structures to better match the WGSL grammar. Bug: tint:1475 Change-Id: I7675ba42c13f91080b0ac173c352e0092021f80b Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/84380 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: James Price <jrprice@google.com>
31 lines
655 B
WebGPU Shading Language
31 lines
655 B
WebGPU Shading Language
struct Inner {
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a : vec3<i32>,
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b : i32,
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c : vec3<u32>,
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d : u32,
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e : vec3<f32>,
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f : f32,
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g : mat2x3<f32>,
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h : mat3x2<f32>,
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i : array<vec4<i32>, 4>,
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};
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struct S {
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arr : array<Inner>,
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};
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@binding(0) @group(0) var<storage, read_write> s : S;
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@stage(compute) @workgroup_size(1)
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fn main(@builtin(local_invocation_index) idx : u32) {
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s.arr[idx].a = vec3<i32>();
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s.arr[idx].b = i32();
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s.arr[idx].c = vec3<u32>();
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s.arr[idx].d = u32();
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s.arr[idx].e = vec3<f32>();
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s.arr[idx].f = f32();
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s.arr[idx].g = mat2x3<f32>();
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s.arr[idx].h = mat3x2<f32>();
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s.arr[idx].i = array<vec4<i32>, 4>();
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}
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