37 lines
794 B
GLSL
37 lines
794 B
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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uniform highp usampler2D Src;
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uniform highp writeonly image2D Dst;
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void main_1() {
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uvec4 srcValue = uvec4(0u, 0u, 0u, 0u);
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uvec4 x_18 = texelFetch(Src, ivec3(0, 0, 0));
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srcValue = x_18;
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uint x_22 = srcValue.x;
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srcValue.x = (x_22 + uint(1));
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imageStore(Dst, ivec2(0, 0), srcValue).x;
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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}
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Error parsing GLSL shader:
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ERROR: 0:9: 'texelFetch' : no matching overloaded function found
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ERROR: 0:9: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of uint'
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ERROR: 0:9: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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