dawn-cmake/test/shader_io/fragment_input_locations.wg...

19 lines
459 B
HLSL

struct tint_symbol_1 {
nointerpolation int loc0 : TEXCOORD0;
nointerpolation uint loc1 : TEXCOORD1;
float loc2 : TEXCOORD2;
float4 loc3 : TEXCOORD3;
};
void main_inner(int loc0, uint loc1, float loc2, float4 loc3) {
const int i = loc0;
const uint u = loc1;
const float f = loc2;
const float4 v = loc3;
}
void main(tint_symbol_1 tint_symbol) {
main_inner(tint_symbol.loc0, tint_symbol.loc1, tint_symbol.loc2, tint_symbol.loc3);
return;
}