190 lines
3.0 KiB
GLSL
190 lines
3.0 KiB
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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groupshared int a;
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void uses_a() {
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a = (a + 1);
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}
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struct tint_symbol_1 {
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uint local_invocation_index;
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};
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void main1_inner(uint local_invocation_index) {
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{
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a = 0;
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}
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GroupMemoryBarrierWithGroupSync();
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a = 42;
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uses_a();
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}
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struct tint_symbol_3 {
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uint local_invocation_index_1;
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};
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struct tint_symbol_5 {
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uint local_invocation_index_2;
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};
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main1(tint_symbol_1 tint_symbol) {
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main1_inner(tint_symbol.local_invocation_index);
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return;
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}
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void main() {
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tint_symbol_1 inputs;
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inputs.local_invocation_index = uint(gl_LocalInvocationIndex);
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main1(inputs);
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}
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Error parsing GLSL shader:
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ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER
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ERROR: 1 compilation errors. No code generated.
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#version 310 es
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precision mediump float;
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groupshared int b;
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void uses_b() {
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b = (b * 2);
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}
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struct tint_symbol_1 {
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uint local_invocation_index;
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};
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struct tint_symbol_3 {
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uint local_invocation_index_1;
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};
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void main2_inner(uint local_invocation_index_1) {
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{
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b = 0;
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}
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GroupMemoryBarrierWithGroupSync();
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b = 7;
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uses_b();
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}
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struct tint_symbol_5 {
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uint local_invocation_index_2;
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};
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main2(tint_symbol_3 tint_symbol_2) {
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main2_inner(tint_symbol_2.local_invocation_index_1);
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return;
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}
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void main() {
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tint_symbol_3 inputs;
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inputs.local_invocation_index_1 = uint(gl_LocalInvocationIndex);
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main2(inputs);
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}
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Error parsing GLSL shader:
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ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER
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ERROR: 1 compilation errors. No code generated.
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#version 310 es
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precision mediump float;
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groupshared int a;
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groupshared int b;
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void uses_a() {
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a = (a + 1);
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}
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void uses_b() {
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b = (b * 2);
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}
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void uses_a_and_b() {
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b = a;
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}
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void no_uses() {
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}
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void outer() {
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a = 0;
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uses_a();
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uses_a_and_b();
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uses_b();
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no_uses();
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}
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struct tint_symbol_1 {
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uint local_invocation_index;
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};
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struct tint_symbol_3 {
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uint local_invocation_index_1;
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};
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struct tint_symbol_5 {
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uint local_invocation_index_2;
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};
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void main3_inner(uint local_invocation_index_2) {
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{
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a = 0;
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b = 0;
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}
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GroupMemoryBarrierWithGroupSync();
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outer();
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no_uses();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main3(tint_symbol_5 tint_symbol_4) {
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main3_inner(tint_symbol_4.local_invocation_index_2);
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return;
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}
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void main() {
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tint_symbol_5 inputs;
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inputs.local_invocation_index_2 = uint(gl_LocalInvocationIndex);
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main3(inputs);
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}
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Error parsing GLSL shader:
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ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER
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ERROR: 1 compilation errors. No code generated.
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#version 310 es
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precision mediump float;
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void no_uses() {
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}
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struct tint_symbol_1 {
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uint local_invocation_index;
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};
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struct tint_symbol_3 {
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uint local_invocation_index_1;
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};
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struct tint_symbol_5 {
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uint local_invocation_index_2;
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};
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main4() {
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no_uses();
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return;
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}
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void main() {
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main4();
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}
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