19 lines
312 B
GLSL
19 lines
312 B
GLSL
#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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struct S {
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vec4 a;
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};
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layout(binding = 0, std430) buffer v_block_ssbo {
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S inner;
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} v;
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void foo() {
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v.inner.a = (v.inner.a * mat4(vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f)));
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}
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