244 lines
8.1 KiB
C++
244 lines
8.1 KiB
C++
// Copyright 2017 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "SampleUtils.h"
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#include "common/Platform.h"
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#include "utils/BackendBinding.h"
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#include "wire/TerribleCommandBuffer.h"
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#include <nxt/nxt.h>
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#include <nxt/nxtcpp.h>
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#include <nxt/nxt_wsi.h>
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#include "GLFW/glfw3.h"
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#include <cstring>
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#include <iostream>
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void PrintDeviceError(const char* message, nxt::CallbackUserdata) {
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std::cout << "Device error: " << message << std::endl;
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}
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void PrintGLFWError(int code, const char* message) {
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std::cout << "GLFW error: " << code << " - " << message << std::endl;
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}
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enum class CmdBufType {
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None,
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Terrible,
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//TODO(cwallez@chromium.org) double terrible cmdbuf
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};
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// Default to D3D12, Metal, Vulkan, OpenGL in that order as D3D12 and Metal are the preferred on
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// their respective platforms, and Vulkan is preferred to OpenGL
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#if defined(NXT_ENABLE_BACKEND_D3D12)
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static utils::BackendType backendType = utils::BackendType::D3D12;
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#elif defined(NXT_ENABLE_BACKEND_METAL)
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static utils::BackendType backendType = utils::BackendType::Metal;
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#elif defined(NXT_ENABLE_BACKEND_OPENGL)
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static utils::BackendType backendType = utils::BackendType::OpenGL;
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#elif defined(NXT_ENABLE_BACKEND_VULKAN)
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static utils::BackendType backendType = utils::BackendType::Vulkan;
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#else
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#error
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#endif
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static CmdBufType cmdBufType = CmdBufType::Terrible;
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static utils::BackendBinding* binding = nullptr;
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static GLFWwindow* window = nullptr;
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static nxt::wire::CommandHandler* wireServer = nullptr;
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static nxt::wire::CommandHandler* wireClient = nullptr;
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static nxt::wire::TerribleCommandBuffer* c2sBuf = nullptr;
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static nxt::wire::TerribleCommandBuffer* s2cBuf = nullptr;
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nxt::Device CreateCppNXTDevice() {
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binding = utils::CreateBinding(backendType);
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if (binding == nullptr) {
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return nxt::Device();
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}
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glfwSetErrorCallback(PrintGLFWError);
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if (!glfwInit()) {
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return nxt::Device();
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}
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binding->SetupGLFWWindowHints();
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window = glfwCreateWindow(640, 480, "NXT window", nullptr, nullptr);
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if (!window) {
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return nxt::Device();
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}
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binding->SetWindow(window);
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nxtDevice backendDevice;
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nxtProcTable backendProcs;
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binding->GetProcAndDevice(&backendProcs, &backendDevice);
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nxtDevice cDevice = nullptr;
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nxtProcTable procs;
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switch (cmdBufType) {
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case CmdBufType::None:
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procs = backendProcs;
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cDevice = backendDevice;
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break;
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case CmdBufType::Terrible:
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{
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c2sBuf = new nxt::wire::TerribleCommandBuffer();
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s2cBuf = new nxt::wire::TerribleCommandBuffer();
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wireServer = nxt::wire::NewServerCommandHandler(backendDevice, backendProcs, s2cBuf);
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c2sBuf->SetHandler(wireServer);
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nxtDevice clientDevice;
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nxtProcTable clientProcs;
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wireClient = nxt::wire::NewClientDevice(&clientProcs, &clientDevice, c2sBuf);
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s2cBuf->SetHandler(wireClient);
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procs = clientProcs;
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cDevice = clientDevice;
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}
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break;
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}
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nxtSetProcs(&procs);
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procs.deviceSetErrorCallback(cDevice, PrintDeviceError, 0);
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return nxt::Device::Acquire(cDevice);
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}
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uint64_t GetSwapChainImplementation() {
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return binding->GetSwapChainImplementation();
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}
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nxt::TextureFormat GetPreferredSwapChainTextureFormat() {
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DoFlush();
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return static_cast<nxt::TextureFormat>(binding->GetPreferredSwapChainTextureFormat());
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}
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nxt::SwapChain GetSwapChain(const nxt::Device &device) {
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return device.CreateSwapChainBuilder()
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.SetImplementation(GetSwapChainImplementation())
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.GetResult();
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}
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nxt::RenderPass CreateDefaultRenderPass(const nxt::Device& device) {
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return device.CreateRenderPassBuilder()
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.SetAttachmentCount(2)
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.AttachmentSetFormat(0, GetPreferredSwapChainTextureFormat())
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.AttachmentSetColorLoadOp(0, nxt::LoadOp::Clear)
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.AttachmentSetFormat(1, nxt::TextureFormat::D32FloatS8Uint)
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.AttachmentSetDepthStencilLoadOps(1, nxt::LoadOp::Clear, nxt::LoadOp::Clear)
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.SetSubpassCount(1)
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.SubpassSetColorAttachment(0, 0, 0)
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.SubpassSetDepthStencilAttachment(0, 1)
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.GetResult();
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}
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nxt::TextureView CreateDefaultDepthStencilView(const nxt::Device& device) {
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auto depthStencilTexture = device.CreateTextureBuilder()
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.SetDimension(nxt::TextureDimension::e2D)
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.SetExtent(640, 480, 1)
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.SetFormat(nxt::TextureFormat::D32FloatS8Uint)
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.SetMipLevels(1)
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.SetAllowedUsage(nxt::TextureUsageBit::OutputAttachment)
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.GetResult();
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depthStencilTexture.FreezeUsage(nxt::TextureUsageBit::OutputAttachment);
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return depthStencilTexture.CreateTextureViewBuilder()
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.GetResult();
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}
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void GetNextFramebuffer(const nxt::Device& device,
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const nxt::RenderPass& renderpass,
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const nxt::SwapChain& swapchain,
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const nxt::TextureView& depthStencilView,
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nxt::Texture* backbuffer,
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nxt::Framebuffer* framebuffer) {
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*backbuffer = swapchain.GetNextTexture();
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auto backbufferView = backbuffer->CreateTextureViewBuilder().GetResult();
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*framebuffer = device.CreateFramebufferBuilder()
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.SetRenderPass(renderpass)
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.SetDimensions(640, 480)
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.SetAttachment(0, backbufferView)
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.SetAttachment(1, depthStencilView)
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.GetResult();
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}
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bool InitSample(int argc, const char** argv) {
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for (int i = 0; i < argc; i++) {
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if (std::string("-b") == argv[i] || std::string("--backend") == argv[i]) {
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i++;
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if (i < argc && std::string("d3d12") == argv[i]) {
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backendType = utils::BackendType::D3D12;
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continue;
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}
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if (i < argc && std::string("metal") == argv[i]) {
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backendType = utils::BackendType::Metal;
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continue;
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}
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if (i < argc && std::string("null") == argv[i]) {
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backendType = utils::BackendType::Null;
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continue;
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}
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if (i < argc && std::string("opengl") == argv[i]) {
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backendType = utils::BackendType::OpenGL;
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continue;
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}
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if (i < argc && std::string("vulkan") == argv[i]) {
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backendType = utils::BackendType::Vulkan;
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continue;
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}
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fprintf(stderr, "--backend expects a backend name (opengl, metal, d3d12, null, vulkan)\n");
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return false;
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}
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if (std::string("-c") == argv[i] || std::string("--command-buffer") == argv[i]) {
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i++;
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if (i < argc && std::string("none") == argv[i]) {
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cmdBufType = CmdBufType::None;
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continue;
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}
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if (i < argc && std::string("terrible") == argv[i]) {
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cmdBufType = CmdBufType::Terrible;
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continue;
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}
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fprintf(stderr, "--command-buffer expects a command buffer name (none, terrible)\n");
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return false;
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}
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if (std::string("-h") == argv[i] || std::string("--help") == argv[i]) {
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printf("Usage: %s [-b BACKEND] [-c COMMAND_BUFFER]\n", argv[0]);
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printf(" BACKEND is one of: d3d12, metal, null, opengl, vulkan\n");
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printf(" COMMAND_BUFFER is one of: none, terrible\n");
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return false;
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}
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}
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return true;
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}
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void DoFlush() {
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if (cmdBufType == CmdBufType::Terrible) {
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c2sBuf->Flush();
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s2cBuf->Flush();
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}
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glfwPollEvents();
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}
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bool ShouldQuit() {
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return glfwWindowShouldClose(window);
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}
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GLFWwindow* GetGLFWWindow() {
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return window;
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}
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