70 lines
1.5 KiB
WebGPU Shading Language
70 lines
1.5 KiB
WebGPU Shading Language
type Arr = [[stride(16)]] array<i32, 4>;
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[[block]]
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struct buf0 {
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x_GLF_uniform_int_values : Arr;
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};
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[[group(0), binding(0)]] var<uniform> x_5 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var x_28 : i32;
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var x_29 : i32;
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var x_28_phi : i32;
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var x_31_phi : i32;
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var x_42_phi : i32;
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let x_24 : i32 = min(1, reverseBits(1));
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let x_26 : i32 = x_5.x_GLF_uniform_int_values[3];
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x_28_phi = x_26;
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x_31_phi = 1;
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loop {
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var x_32 : i32;
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x_28 = x_28_phi;
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let x_31 : i32 = x_31_phi;
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x_42_phi = x_28;
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if ((x_31 <= (x_24 - 1))) {
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} else {
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break;
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}
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x_29 = bitcast<i32>((x_28 + bitcast<i32>(x_31)));
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let x_38 : i32 = x_5.x_GLF_uniform_int_values[0];
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if ((x_38 == 1)) {
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x_42_phi = x_29;
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break;
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}
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continuing {
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x_32 = (x_31 + 1);
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x_28_phi = x_29;
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x_31_phi = x_32;
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}
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}
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let x_42 : i32 = x_42_phi;
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let x_44 : i32 = x_5.x_GLF_uniform_int_values[2];
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if ((x_42 == x_44)) {
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let x_50 : i32 = x_5.x_GLF_uniform_int_values[0];
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let x_51 : f32 = f32(x_50);
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let x_53 : i32 = x_5.x_GLF_uniform_int_values[1];
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let x_54 : f32 = f32(x_53);
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x_GLF_color = vec4<f32>(x_51, x_54, x_54, x_51);
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} else {
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let x_57 : i32 = x_5.x_GLF_uniform_int_values[1];
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let x_58 : f32 = f32(x_57);
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x_GLF_color = vec4<f32>(x_58, x_58, x_58, x_58);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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