dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-cast-float-to-int-and-back/0-opt.wgsl

40 lines
915 B
WebGPU Shading Language

type Arr = [[stride(16)]] array<i32, 2>;
[[block]]
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
var<private> x_GLF_color : vec4<f32>;
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
fn main_1() {
var f : f32;
f = 142.699996948;
let x_25 : f32 = f;
if ((f32(i32(x_25)) > 100.0)) {
let x_33 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_36 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_39 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_42 : i32 = x_6.x_GLF_uniform_int_values[1];
x_GLF_color = vec4<f32>(f32(x_33), f32(x_36), f32(x_39), f32(x_42));
} else {
let x_46 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_47 : f32 = f32(x_46);
x_GLF_color = vec4<f32>(x_47, x_47, x_47, x_47);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}