79 lines
2.1 KiB
WebGPU Shading Language
79 lines
2.1 KiB
WebGPU Shading Language
type Arr = [[stride(16)]] array<f32, 2>;
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[[block]]
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struct buf0 {
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x_GLF_uniform_float_values : Arr;
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};
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type Arr_1 = [[stride(16)]] array<i32, 3>;
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[[block]]
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struct buf1 {
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x_GLF_uniform_int_values : Arr_1;
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};
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[[group(0), binding(0)]] var<uniform> x_6 : buf0;
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[[group(0), binding(1)]] var<uniform> x_9 : buf1;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var sums : array<f32, 3>;
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var i : i32;
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var indexable : mat2x4<f32>;
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let x_40 : f32 = x_6.x_GLF_uniform_float_values[0];
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let x_42 : f32 = x_6.x_GLF_uniform_float_values[0];
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let x_44 : f32 = x_6.x_GLF_uniform_float_values[0];
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sums = array<f32, 3>(x_40, x_42, x_44);
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i = 0;
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loop {
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let x_50 : i32 = i;
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let x_52 : i32 = x_9.x_GLF_uniform_int_values[0];
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let x_54 : i32 = x_9.x_GLF_uniform_int_values[0];
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if ((x_50 < clamp(x_52, x_54, 2))) {
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} else {
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break;
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}
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let x_59 : i32 = x_9.x_GLF_uniform_int_values[2];
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let x_61 : f32 = x_6.x_GLF_uniform_float_values[0];
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let x_65 : i32 = i;
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let x_67 : i32 = x_9.x_GLF_uniform_int_values[1];
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indexable = mat2x4<f32>(vec4<f32>(x_61, 0.0, 0.0, 0.0), vec4<f32>(0.0, x_61, 0.0, 0.0));
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let x_69 : f32 = indexable[x_65][x_67];
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let x_71 : f32 = sums[x_59];
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sums[x_59] = (x_71 + x_69);
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continuing {
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let x_74 : i32 = i;
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i = (x_74 + 1);
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}
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}
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let x_77 : i32 = x_9.x_GLF_uniform_int_values[2];
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let x_79 : f32 = sums[x_77];
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let x_81 : f32 = x_6.x_GLF_uniform_float_values[1];
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if ((x_79 == x_81)) {
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let x_87 : i32 = x_9.x_GLF_uniform_int_values[0];
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let x_90 : i32 = x_9.x_GLF_uniform_int_values[1];
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let x_93 : i32 = x_9.x_GLF_uniform_int_values[1];
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let x_96 : i32 = x_9.x_GLF_uniform_int_values[0];
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x_GLF_color = vec4<f32>(f32(x_87), f32(x_90), f32(x_93), f32(x_96));
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} else {
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let x_100 : i32 = x_9.x_GLF_uniform_int_values[1];
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let x_101 : f32 = f32(x_100);
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x_GLF_color = vec4<f32>(x_101, x_101, x_101, x_101);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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