50 lines
1.0 KiB
WebGPU Shading Language
50 lines
1.0 KiB
WebGPU Shading Language
type Arr = [[stride(16)]] array<f32, 2>;
|
|
|
|
[[block]]
|
|
struct buf0 {
|
|
x_GLF_uniform_float_values : Arr;
|
|
};
|
|
|
|
type Arr_1 = [[stride(16)]] array<i32, 1>;
|
|
|
|
[[block]]
|
|
struct buf1 {
|
|
x_GLF_uniform_int_values : Arr_1;
|
|
};
|
|
|
|
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
[[group(0), binding(1)]] var<uniform> x_8 : buf1;
|
|
|
|
fn main_1() {
|
|
var a : f32;
|
|
let x_30 : f32 = x_6.x_GLF_uniform_float_values[0];
|
|
a = (x_30 % 1.0);
|
|
let x_32 : f32 = a;
|
|
let x_34 : f32 = x_6.x_GLF_uniform_float_values[0];
|
|
if ((x_32 == x_34)) {
|
|
let x_40 : i32 = x_8.x_GLF_uniform_int_values[0];
|
|
let x_42 : f32 = a;
|
|
let x_43 : f32 = a;
|
|
let x_45 : i32 = x_8.x_GLF_uniform_int_values[0];
|
|
x_GLF_color = vec4<f32>(f32(x_40), x_42, x_43, f32(x_45));
|
|
} else {
|
|
let x_48 : f32 = a;
|
|
x_GLF_color = vec4<f32>(x_48, x_48, x_48, x_48);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
[[location(0)]]
|
|
x_GLF_color_1 : vec4<f32>;
|
|
};
|
|
|
|
[[stage(fragment)]]
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|