25 lines
462 B
WebGPU Shading Language
25 lines
462 B
WebGPU Shading Language
var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var one : f32;
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one = 1.0;
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let x_21 : f32 = one;
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if ((dot(vec2<f32>(2.0, 1.0), vec2<f32>(1.0, select(x_21, 0.0, true))) != 2.0)) {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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} else {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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