58 lines
1.3 KiB
WebGPU Shading Language
58 lines
1.3 KiB
WebGPU Shading Language
struct strided_arr {
|
|
@size(16)
|
|
el : i32,
|
|
}
|
|
|
|
type Arr = array<strided_arr, 4u>;
|
|
|
|
struct buf0 {
|
|
x_GLF_uniform_int_values : Arr,
|
|
}
|
|
|
|
@group(0) @binding(0) var<uniform> x_6 : buf0;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn main_1() {
|
|
var i : i32;
|
|
var a : array<i32, 2u>;
|
|
let x_32 : i32 = x_6.x_GLF_uniform_int_values[2].el;
|
|
i = x_32;
|
|
loop {
|
|
let x_37 : i32 = i;
|
|
let x_39 : i32 = x_6.x_GLF_uniform_int_values[0].el;
|
|
if ((x_37 < x_39)) {
|
|
} else {
|
|
break;
|
|
}
|
|
let x_43 : i32 = x_6.x_GLF_uniform_int_values[1].el;
|
|
let x_44 : i32 = i;
|
|
let x_46 : i32 = x_6.x_GLF_uniform_int_values[3].el;
|
|
a = array<i32, 2u>(x_43, ((vec2<i32>(x_44, x_44) % vec2<i32>(3, x_46))).y);
|
|
|
|
continuing {
|
|
let x_52 : i32 = i;
|
|
i = (x_52 + 1);
|
|
}
|
|
}
|
|
let x_55 : i32 = x_6.x_GLF_uniform_int_values[2].el;
|
|
let x_57 : i32 = a[x_55];
|
|
let x_60 : i32 = x_6.x_GLF_uniform_int_values[1].el;
|
|
let x_63 : i32 = x_6.x_GLF_uniform_int_values[1].el;
|
|
let x_66 : i32 = x_6.x_GLF_uniform_int_values[2].el;
|
|
let x_68 : i32 = a[x_66];
|
|
x_GLF_color = vec4<f32>(f32(x_57), f32(x_60), f32(x_63), f32(x_68));
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
x_GLF_color_1 : vec4<f32>,
|
|
}
|
|
|
|
@fragment
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|