104 lines
2.2 KiB
WebGPU Shading Language
104 lines
2.2 KiB
WebGPU Shading Language
struct strided_arr {
|
|
@size(16)
|
|
el : i32,
|
|
}
|
|
|
|
type Arr = array<strided_arr, 5u>;
|
|
|
|
struct buf0 {
|
|
x_GLF_uniform_int_values : Arr,
|
|
}
|
|
|
|
@group(0) @binding(0) var<uniform> x_6 : buf0;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn main_1() {
|
|
var a : i32;
|
|
var b : i32;
|
|
var c : i32;
|
|
var x_76 : bool;
|
|
var x_83 : bool;
|
|
var x_77_phi : bool;
|
|
var x_84_phi : bool;
|
|
let x_31 : i32 = x_6.x_GLF_uniform_int_values[0].el;
|
|
a = x_31;
|
|
let x_33 : i32 = x_6.x_GLF_uniform_int_values[2].el;
|
|
b = x_33;
|
|
c = 1;
|
|
loop {
|
|
let x_38 : i32 = b;
|
|
let x_40 : i32 = x_6.x_GLF_uniform_int_values[4].el;
|
|
let x_42 : i32 = a;
|
|
if (((x_38 < x_40) & (x_42 < 10))) {
|
|
} else {
|
|
break;
|
|
}
|
|
let x_46 : i32 = c;
|
|
if ((x_46 > 5)) {
|
|
break;
|
|
}
|
|
let x_50 : i32 = a;
|
|
a = (x_50 + 1);
|
|
let x_52 : i32 = c;
|
|
c = (x_52 + 1);
|
|
let x_54 : i32 = b;
|
|
b = (x_54 + 1);
|
|
}
|
|
loop {
|
|
let x_60 : i32 = a;
|
|
let x_62 : i32 = x_6.x_GLF_uniform_int_values[1].el;
|
|
if ((x_60 < x_62)) {
|
|
} else {
|
|
break;
|
|
}
|
|
|
|
continuing {
|
|
let x_65 : i32 = a;
|
|
a = (x_65 + 1);
|
|
}
|
|
}
|
|
let x_67 : i32 = a;
|
|
let x_69 : i32 = x_6.x_GLF_uniform_int_values[1].el;
|
|
let x_70 : bool = (x_67 == x_69);
|
|
x_77_phi = x_70;
|
|
if (x_70) {
|
|
let x_73 : i32 = b;
|
|
let x_75 : i32 = x_6.x_GLF_uniform_int_values[3].el;
|
|
x_76 = (x_73 == x_75);
|
|
x_77_phi = x_76;
|
|
}
|
|
let x_77 : bool = x_77_phi;
|
|
x_84_phi = x_77;
|
|
if (x_77) {
|
|
let x_80 : i32 = c;
|
|
let x_82 : i32 = x_6.x_GLF_uniform_int_values[3].el;
|
|
x_83 = (x_80 == x_82);
|
|
x_84_phi = x_83;
|
|
}
|
|
let x_84 : bool = x_84_phi;
|
|
if (x_84) {
|
|
let x_89 : i32 = x_6.x_GLF_uniform_int_values[2].el;
|
|
let x_92 : i32 = x_6.x_GLF_uniform_int_values[0].el;
|
|
let x_95 : i32 = x_6.x_GLF_uniform_int_values[0].el;
|
|
let x_98 : i32 = x_6.x_GLF_uniform_int_values[2].el;
|
|
x_GLF_color = vec4<f32>(f32(x_89), f32(x_92), f32(x_95), f32(x_98));
|
|
} else {
|
|
let x_102 : i32 = x_6.x_GLF_uniform_int_values[0].el;
|
|
let x_103 : f32 = f32(x_102);
|
|
x_GLF_color = vec4<f32>(x_103, x_103, x_103, x_103);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
x_GLF_color_1 : vec4<f32>,
|
|
}
|
|
|
|
@fragment
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|