dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-increment-multiple-inte.../0-opt.wgsl

104 lines
2.2 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32,
}
type Arr = array<strided_arr, 5u>;
struct buf0 {
x_GLF_uniform_int_values : Arr,
}
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
var b : i32;
var c : i32;
var x_76 : bool;
var x_83 : bool;
var x_77_phi : bool;
var x_84_phi : bool;
let x_31 : i32 = x_6.x_GLF_uniform_int_values[0].el;
a = x_31;
let x_33 : i32 = x_6.x_GLF_uniform_int_values[2].el;
b = x_33;
c = 1;
loop {
let x_38 : i32 = b;
let x_40 : i32 = x_6.x_GLF_uniform_int_values[4].el;
let x_42 : i32 = a;
if (((x_38 < x_40) & (x_42 < 10))) {
} else {
break;
}
let x_46 : i32 = c;
if ((x_46 > 5)) {
break;
}
let x_50 : i32 = a;
a = (x_50 + 1);
let x_52 : i32 = c;
c = (x_52 + 1);
let x_54 : i32 = b;
b = (x_54 + 1);
}
loop {
let x_60 : i32 = a;
let x_62 : i32 = x_6.x_GLF_uniform_int_values[1].el;
if ((x_60 < x_62)) {
} else {
break;
}
continuing {
let x_65 : i32 = a;
a = (x_65 + 1);
}
}
let x_67 : i32 = a;
let x_69 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_70 : bool = (x_67 == x_69);
x_77_phi = x_70;
if (x_70) {
let x_73 : i32 = b;
let x_75 : i32 = x_6.x_GLF_uniform_int_values[3].el;
x_76 = (x_73 == x_75);
x_77_phi = x_76;
}
let x_77 : bool = x_77_phi;
x_84_phi = x_77;
if (x_77) {
let x_80 : i32 = c;
let x_82 : i32 = x_6.x_GLF_uniform_int_values[3].el;
x_83 = (x_80 == x_82);
x_84_phi = x_83;
}
let x_84 : bool = x_84_phi;
if (x_84) {
let x_89 : i32 = x_6.x_GLF_uniform_int_values[2].el;
let x_92 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_95 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_98 : i32 = x_6.x_GLF_uniform_int_values[2].el;
x_GLF_color = vec4<f32>(f32(x_89), f32(x_92), f32(x_95), f32(x_98));
} else {
let x_102 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_103 : f32 = f32(x_102);
x_GLF_color = vec4<f32>(x_103, x_103, x_103, x_103);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}