48 lines
1.0 KiB
WebGPU Shading Language
48 lines
1.0 KiB
WebGPU Shading Language
struct strided_arr {
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@size(16)
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el : i32,
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}
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type Arr = array<strided_arr, 2u>;
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struct buf0 {
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x_GLF_uniform_int_values : Arr,
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}
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@group(0) @binding(0) var<uniform> x_7 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var f : f32;
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var a : i32;
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f = 2.0;
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let x_27 : f32 = f;
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a = i32((1.0 - clamp(1.0, 1.0, x_27)));
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let x_31 : i32 = a;
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let x_33 : i32 = x_7.x_GLF_uniform_int_values[1].el;
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if ((x_31 == x_33)) {
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let x_39 : i32 = x_7.x_GLF_uniform_int_values[0].el;
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let x_42 : i32 = x_7.x_GLF_uniform_int_values[1].el;
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let x_45 : i32 = x_7.x_GLF_uniform_int_values[1].el;
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let x_48 : i32 = x_7.x_GLF_uniform_int_values[0].el;
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x_GLF_color = vec4<f32>(f32(x_39), f32(x_42), f32(x_45), f32(x_48));
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} else {
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let x_52 : i32 = x_7.x_GLF_uniform_int_values[1].el;
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let x_53 : f32 = f32(x_52);
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x_GLF_color = vec4<f32>(x_53, x_53, x_53, x_53);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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