72 lines
1.4 KiB
WebGPU Shading Language
72 lines
1.4 KiB
WebGPU Shading Language
struct strided_arr {
|
|
@size(16)
|
|
el : u32,
|
|
}
|
|
|
|
type Arr = array<strided_arr, 1u>;
|
|
|
|
struct buf2 {
|
|
x_GLF_uniform_uint_values : Arr,
|
|
}
|
|
|
|
struct strided_arr_1 {
|
|
@size(16)
|
|
el : f32,
|
|
}
|
|
|
|
type Arr_1 = array<strided_arr_1, 1u>;
|
|
|
|
struct buf1 {
|
|
x_GLF_uniform_float_values : Arr_1,
|
|
}
|
|
|
|
struct strided_arr_2 {
|
|
@size(16)
|
|
el : i32,
|
|
}
|
|
|
|
type Arr_2 = array<strided_arr_2, 2u>;
|
|
|
|
struct buf0 {
|
|
x_GLF_uniform_int_values : Arr_2,
|
|
}
|
|
|
|
@group(0) @binding(2) var<uniform> x_6 : buf2;
|
|
|
|
@group(0) @binding(1) var<uniform> x_8 : buf1;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
@group(0) @binding(0) var<uniform> x_10 : buf0;
|
|
|
|
fn main_1() {
|
|
var f : f32;
|
|
let x_36 : u32 = x_6.x_GLF_uniform_uint_values[0].el;
|
|
f = bitcast<f32>(max(100u, x_36));
|
|
let x_39 : f32 = f;
|
|
let x_41 : f32 = x_8.x_GLF_uniform_float_values[0].el;
|
|
if ((x_39 == x_41)) {
|
|
let x_47 : i32 = x_10.x_GLF_uniform_int_values[0].el;
|
|
let x_50 : i32 = x_10.x_GLF_uniform_int_values[1].el;
|
|
let x_53 : i32 = x_10.x_GLF_uniform_int_values[1].el;
|
|
let x_56 : i32 = x_10.x_GLF_uniform_int_values[0].el;
|
|
x_GLF_color = vec4<f32>(f32(x_47), f32(x_50), f32(x_53), f32(x_56));
|
|
} else {
|
|
let x_60 : i32 = x_10.x_GLF_uniform_int_values[1].el;
|
|
let x_61 : f32 = f32(x_60);
|
|
x_GLF_color = vec4<f32>(x_61, x_61, x_61, x_61);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
x_GLF_color_1 : vec4<f32>,
|
|
}
|
|
|
|
@fragment
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|