60 lines
1.0 KiB
WebGPU Shading Language
60 lines
1.0 KiB
WebGPU Shading Language
var<private> gl_FragCoord : vec4<f32>;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn x_47() {
|
|
discard;
|
|
}
|
|
|
|
fn main_1() {
|
|
loop {
|
|
var x_30_phi : i32;
|
|
var x_48_phi : bool;
|
|
x_30_phi = 0;
|
|
loop {
|
|
var x_31 : i32;
|
|
let x_30 : i32 = x_30_phi;
|
|
x_48_phi = false;
|
|
if ((x_30 < 10)) {
|
|
} else {
|
|
break;
|
|
}
|
|
let x_37 : f32 = gl_FragCoord.y;
|
|
if ((x_37 < 0.0)) {
|
|
let x_42 : f32 = gl_FragCoord.x;
|
|
if ((x_42 < 0.0)) {
|
|
x_48_phi = false;
|
|
break;
|
|
} else {
|
|
continue;
|
|
}
|
|
}
|
|
x_47();
|
|
|
|
continuing {
|
|
x_31 = (x_30 + 1);
|
|
x_30_phi = x_31;
|
|
}
|
|
}
|
|
let x_48 : bool = x_48_phi;
|
|
if (x_48) {
|
|
break;
|
|
}
|
|
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
|
break;
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
x_GLF_color_1 : vec4<f32>,
|
|
}
|
|
|
|
@fragment
|
|
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
|
|
gl_FragCoord = gl_FragCoord_param;
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|