dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/struct-used-as-temporary/0-opt.wgsl

32 lines
454 B
WebGPU Shading Language

struct S {
field0 : vec4<f32>,
}
struct S_1 {
field0 : vec4<f32>,
}
var<private> x_3 : vec4<f32>;
@group(0) @binding(0) var<uniform> x_5 : S;
fn main_1() {
let x_20 : vec4<f32> = x_5.field0;
var x_21_1 : S_1 = S_1(vec4<f32>());
x_21_1.field0 = x_20;
let x_21 : S_1 = x_21_1;
x_3 = x_21.field0;
return;
}
struct main_out {
@location(0)
x_3_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_3);
}