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- Adds Prepend function to LinkedList to avoid directly using the insert functions on the LinkNodes. (And tests for this as well.) - Adds ApiObjectList class for tracking lists of objects for destruction. - Renames and virtualizes some tracking interfaces so that they can be overriden for the TextureView/Texture cases. - Removes explicit destroying of TextureViews from Device since destroying Textures will destroy TextureViews now. Fixed: dawn:1355 Change-Id: I3522383ea7724d6e41ac0c805793a6c34d9bec27 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101762 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Loko Kung <lokokung@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
173 lines
6.9 KiB
C++
173 lines
6.9 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn/native/RenderBundleEncoder.h"
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#include <utility>
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#include "dawn/native/CommandValidation.h"
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#include "dawn/native/Commands.h"
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#include "dawn/native/Device.h"
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#include "dawn/native/Format.h"
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#include "dawn/native/ObjectType_autogen.h"
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#include "dawn/native/RenderPipeline.h"
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#include "dawn/native/ValidationUtils_autogen.h"
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#include "dawn/platform/DawnPlatform.h"
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#include "dawn/platform/tracing/TraceEvent.h"
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namespace dawn::native {
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MaybeError ValidateColorAttachmentFormat(const DeviceBase* device,
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wgpu::TextureFormat textureFormat) {
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DAWN_TRY(ValidateTextureFormat(textureFormat));
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const Format* format = nullptr;
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DAWN_TRY_ASSIGN(format, device->GetInternalFormat(textureFormat));
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DAWN_INVALID_IF(!format->IsColor() || !format->isRenderable,
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"Texture format %s is not color renderable.", textureFormat);
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return {};
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}
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MaybeError ValidateDepthStencilAttachmentFormat(const DeviceBase* device,
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wgpu::TextureFormat textureFormat,
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bool depthReadOnly,
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bool stencilReadOnly) {
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DAWN_TRY(ValidateTextureFormat(textureFormat));
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const Format* format = nullptr;
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DAWN_TRY_ASSIGN(format, device->GetInternalFormat(textureFormat));
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DAWN_INVALID_IF(!format->HasDepthOrStencil() || !format->isRenderable,
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"Texture format %s is not depth/stencil renderable.", textureFormat);
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DAWN_INVALID_IF(
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format->HasDepth() && format->HasStencil() && depthReadOnly != stencilReadOnly,
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"depthReadOnly (%u) and stencilReadOnly (%u) must be the same when format %s has "
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"both depth and stencil aspects.",
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depthReadOnly, stencilReadOnly, textureFormat);
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return {};
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}
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MaybeError ValidateRenderBundleEncoderDescriptor(const DeviceBase* device,
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const RenderBundleEncoderDescriptor* descriptor) {
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DAWN_INVALID_IF(!IsValidSampleCount(descriptor->sampleCount),
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"Sample count (%u) is not supported.", descriptor->sampleCount);
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uint32_t maxColorAttachments = device->GetLimits().v1.maxColorAttachments;
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DAWN_INVALID_IF(descriptor->colorFormatsCount > maxColorAttachments,
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"Color formats count (%u) exceeds maximum number of color attachements (%u).",
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descriptor->colorFormatsCount, maxColorAttachments);
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bool allColorFormatsUndefined = true;
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for (uint32_t i = 0; i < descriptor->colorFormatsCount; ++i) {
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wgpu::TextureFormat format = descriptor->colorFormats[i];
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if (format != wgpu::TextureFormat::Undefined) {
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DAWN_TRY_CONTEXT(ValidateColorAttachmentFormat(device, format),
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"validating colorFormats[%u]", i);
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allColorFormatsUndefined = false;
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}
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}
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if (descriptor->depthStencilFormat != wgpu::TextureFormat::Undefined) {
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DAWN_TRY_CONTEXT(ValidateDepthStencilAttachmentFormat(
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device, descriptor->depthStencilFormat, descriptor->depthReadOnly,
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descriptor->stencilReadOnly),
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"validating depthStencilFormat");
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} else {
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DAWN_INVALID_IF(
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allColorFormatsUndefined,
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"No color or depthStencil attachments specified. At least one is required.");
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}
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return {};
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}
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RenderBundleEncoder::RenderBundleEncoder(DeviceBase* device,
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const RenderBundleEncoderDescriptor* descriptor)
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: RenderEncoderBase(device,
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descriptor->label,
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&mBundleEncodingContext,
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device->GetOrCreateAttachmentState(descriptor),
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descriptor->depthReadOnly,
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descriptor->stencilReadOnly),
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mBundleEncodingContext(device, this) {
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GetObjectTrackingList()->Track(this);
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}
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RenderBundleEncoder::RenderBundleEncoder(DeviceBase* device, ErrorTag errorTag)
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: RenderEncoderBase(device, &mBundleEncodingContext, errorTag),
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mBundleEncodingContext(device, this) {}
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void RenderBundleEncoder::DestroyImpl() {
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RenderEncoderBase::DestroyImpl();
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mBundleEncodingContext.Destroy();
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}
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// static
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Ref<RenderBundleEncoder> RenderBundleEncoder::Create(
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DeviceBase* device,
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const RenderBundleEncoderDescriptor* descriptor) {
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return AcquireRef(new RenderBundleEncoder(device, descriptor));
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}
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// static
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RenderBundleEncoder* RenderBundleEncoder::MakeError(DeviceBase* device) {
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return new RenderBundleEncoder(device, ObjectBase::kError);
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}
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ObjectType RenderBundleEncoder::GetType() const {
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return ObjectType::RenderBundleEncoder;
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}
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CommandIterator RenderBundleEncoder::AcquireCommands() {
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return mBundleEncodingContext.AcquireCommands();
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}
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RenderBundleBase* RenderBundleEncoder::APIFinish(const RenderBundleDescriptor* descriptor) {
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RenderBundleBase* result = nullptr;
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if (GetDevice()->ConsumedError(FinishImpl(descriptor), &result, "calling %s.Finish(%s).", this,
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descriptor)) {
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return RenderBundleBase::MakeError(GetDevice());
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}
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return result;
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}
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ResultOrError<RenderBundleBase*> RenderBundleEncoder::FinishImpl(
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const RenderBundleDescriptor* descriptor) {
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// Even if mBundleEncodingContext.Finish() validation fails, calling it will mutate the
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// internal state of the encoding context. Subsequent calls to encode commands will generate
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// errors.
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DAWN_TRY(mBundleEncodingContext.Finish());
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RenderPassResourceUsage usages = mUsageTracker.AcquireResourceUsage();
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if (IsValidationEnabled()) {
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DAWN_TRY(GetDevice()->ValidateObject(this));
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DAWN_TRY(ValidateProgrammableEncoderEnd());
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DAWN_TRY(ValidateFinish(usages));
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}
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return new RenderBundleBase(this, descriptor, AcquireAttachmentState(), IsDepthReadOnly(),
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IsStencilReadOnly(), std::move(usages),
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std::move(mIndirectDrawMetadata));
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}
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MaybeError RenderBundleEncoder::ValidateFinish(const RenderPassResourceUsage& usages) const {
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TRACE_EVENT0(GetDevice()->GetPlatform(), Validation, "RenderBundleEncoder::ValidateFinish");
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DAWN_TRY(GetDevice()->ValidateObject(this));
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DAWN_TRY(ValidateSyncScopeResourceUsage(usages));
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return {};
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}
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} // namespace dawn::native
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