40 lines
928 B
Plaintext
40 lines
928 B
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
float tint_acosh(float x) {
|
|
return select(acosh(x), 0.0f, (x < 1.0f));
|
|
}
|
|
|
|
void acosh_ecf2d1(device float* const tint_symbol_1) {
|
|
float arg_0 = 1.54308068752288818359f;
|
|
float res = tint_acosh(arg_0);
|
|
*(tint_symbol_1) = res;
|
|
}
|
|
|
|
struct tint_symbol {
|
|
float4 value [[position]];
|
|
};
|
|
|
|
float4 vertex_main_inner(device float* const tint_symbol_2) {
|
|
acosh_ecf2d1(tint_symbol_2);
|
|
return float4(0.0f);
|
|
}
|
|
|
|
vertex tint_symbol vertex_main(device float* tint_symbol_3 [[buffer(0)]]) {
|
|
float4 const inner_result = vertex_main_inner(tint_symbol_3);
|
|
tint_symbol wrapper_result = {};
|
|
wrapper_result.value = inner_result;
|
|
return wrapper_result;
|
|
}
|
|
|
|
fragment void fragment_main(device float* tint_symbol_4 [[buffer(0)]]) {
|
|
acosh_ecf2d1(tint_symbol_4);
|
|
return;
|
|
}
|
|
|
|
kernel void compute_main(device float* tint_symbol_5 [[buffer(0)]]) {
|
|
acosh_ecf2d1(tint_symbol_5);
|
|
return;
|
|
}
|
|
|