26 lines
421 B
WebGPU Shading Language
26 lines
421 B
WebGPU Shading Language
enable f16;
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fn round_e1bba2() {
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var arg_0 = vec3<f16>(3.5h);
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var res : vec3<f16> = round(arg_0);
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prevent_dce = res;
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}
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@group(2) @binding(0) var<storage, read_write> prevent_dce : vec3<f16>;
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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round_e1bba2();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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round_e1bba2();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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round_e1bba2();
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}
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