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	This CL updates all of the Tint unittests to the new @stage shorter syntax. This also updates the WGSL writer to emit the new short forms instead of using the deprecated form. Bug: tint:1503 Change-Id: I8c49e5319a19cccb5b4b5078f3ab39c50f31a9a8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92483 Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
		
			
				
	
	
		
			29 lines
		
	
	
		
			468 B
		
	
	
	
		
			WebGPU Shading Language
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
		
			468 B
		
	
	
	
		
			WebGPU Shading Language
		
	
	
	
	
	
| struct buf0 {
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|   three : i32,
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| }
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| 
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| @group(0) @binding(0) var<uniform> x_5 : buf0;
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| 
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| var<private> x_GLF_color : vec4<f32>;
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| 
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| fn main_1() {
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|   let x_25 : i32 = x_5.three;
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|   if (((10 / (2 & x_25)) == 5)) {
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|     x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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|   } else {
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|     x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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|   }
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|   return;
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| }
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| 
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| struct main_out {
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|   @location(0)
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|   x_GLF_color_1 : vec4<f32>,
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| }
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| 
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| @fragment
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| fn main() -> main_out {
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|   main_1();
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|   return main_out(x_GLF_color);
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| }
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