dawn-cmake/src/dawn_native/DawnNative.cpp
Corentin Wallez 8a437947a8 Introduce Device::GetDefaultQueue and deprecate CreateQueue
This makes all backends register the default queue at device
initialization time, so that the same queue is returned by
each call to GetDefaultQueue.

All usages of CreateQueue are replaced by GetDefaultQueue
except a couple ones that could use the queue initialized by
DawnTest::SetUp.

A deprecation warning mechanism is added so that users of Dawn
can now that they should upgrade their usage of the API. It also
comes with a backdoor so we can test that they are emitted.

New DeprecatedAPITests are added that will contain tests for
deprecated APIs, and will also check that deprecation warnings
are produced.

The special casing of GetDefaultQueue in the wire will be done
in a follow-up CL to ease the review. It happens to work through
the regular wire mechanisms at the moment but returns a different
object on each GetDefaultQueue call.

Bug: dawn:22

Change-Id: I78dc1fa474769674278d30040e8d05c658b88360
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19724
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-04-17 16:45:17 +00:00

196 lines
6.4 KiB
C++

// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/DawnNative.h"
#include "dawn_native/Device.h"
#include "dawn_native/Instance.h"
#include "dawn_native/Texture.h"
#include "dawn_platform/DawnPlatform.h"
// Contains the entry-points into dawn_native
namespace dawn_native {
DawnProcTable GetProcsAutogen();
DawnProcTable GetProcs() {
return GetProcsAutogen();
}
std::vector<const char*> GetTogglesUsed(WGPUDevice device) {
const dawn_native::DeviceBase* deviceBase =
reinterpret_cast<const dawn_native::DeviceBase*>(device);
return deviceBase->GetTogglesUsed();
}
// Adapter
Adapter::Adapter() = default;
Adapter::Adapter(AdapterBase* impl) : mImpl(impl) {
}
Adapter::~Adapter() {
mImpl = nullptr;
}
void Adapter::GetProperties(wgpu::AdapterProperties* properties) const {
properties->backendType = mImpl->GetBackendType();
properties->adapterType = mImpl->GetAdapterType();
properties->deviceID = mImpl->GetPCIInfo().deviceId;
properties->vendorID = mImpl->GetPCIInfo().vendorId;
properties->name = mImpl->GetPCIInfo().name.c_str();
}
BackendType Adapter::GetBackendType() const {
switch (mImpl->GetBackendType()) {
case wgpu::BackendType::D3D12:
return BackendType::D3D12;
case wgpu::BackendType::Metal:
return BackendType::Metal;
case wgpu::BackendType::Null:
return BackendType::Null;
case wgpu::BackendType::OpenGL:
return BackendType::OpenGL;
case wgpu::BackendType::Vulkan:
return BackendType::Vulkan;
default:
UNREACHABLE();
}
}
DeviceType Adapter::GetDeviceType() const {
switch (mImpl->GetAdapterType()) {
case wgpu::AdapterType::DiscreteGPU:
return DeviceType::DiscreteGPU;
case wgpu::AdapterType::IntegratedGPU:
return DeviceType::IntegratedGPU;
case wgpu::AdapterType::CPU:
return DeviceType::CPU;
case wgpu::AdapterType::Unknown:
return DeviceType::Unknown;
default:
UNREACHABLE();
}
}
const PCIInfo& Adapter::GetPCIInfo() const {
return mImpl->GetPCIInfo();
}
std::vector<const char*> Adapter::GetSupportedExtensions() const {
ExtensionsSet supportedExtensionsSet = mImpl->GetSupportedExtensions();
return supportedExtensionsSet.GetEnabledExtensionNames();
}
WGPUDeviceProperties Adapter::GetAdapterProperties() const {
return mImpl->GetAdapterProperties();
}
Adapter::operator bool() const {
return mImpl != nullptr;
}
WGPUDevice Adapter::CreateDevice(const DeviceDescriptor* deviceDescriptor) {
return reinterpret_cast<WGPUDevice>(mImpl->CreateDevice(deviceDescriptor));
}
// AdapterDiscoverOptionsBase
AdapterDiscoveryOptionsBase::AdapterDiscoveryOptionsBase(WGPUBackendType type)
: backendType(type) {
}
// Instance
Instance::Instance() : mImpl(InstanceBase::Create()) {
}
Instance::~Instance() {
if (mImpl != nullptr) {
mImpl->Release();
mImpl = nullptr;
}
}
void Instance::DiscoverDefaultAdapters() {
mImpl->DiscoverDefaultAdapters();
}
bool Instance::DiscoverAdapters(const AdapterDiscoveryOptionsBase* options) {
return mImpl->DiscoverAdapters(options);
}
std::vector<Adapter> Instance::GetAdapters() const {
// Adapters are owned by mImpl so it is safe to return non RAII pointers to them
std::vector<Adapter> adapters;
for (const std::unique_ptr<AdapterBase>& adapter : mImpl->GetAdapters()) {
adapters.push_back({adapter.get()});
}
return adapters;
}
const ToggleInfo* Instance::GetToggleInfo(const char* toggleName) {
return mImpl->GetToggleInfo(toggleName);
}
void Instance::EnableBackendValidation(bool enableBackendValidation) {
mImpl->EnableBackendValidation(enableBackendValidation);
}
void Instance::EnableBeginCaptureOnStartup(bool beginCaptureOnStartup) {
mImpl->EnableBeginCaptureOnStartup(beginCaptureOnStartup);
}
void Instance::SetPlatform(dawn_platform::Platform* platform) {
mImpl->SetPlatform(platform);
}
WGPUInstance Instance::Get() const {
return reinterpret_cast<WGPUInstance>(mImpl);
}
size_t GetLazyClearCountForTesting(WGPUDevice device) {
dawn_native::DeviceBase* deviceBase = reinterpret_cast<dawn_native::DeviceBase*>(device);
return deviceBase->GetLazyClearCountForTesting();
}
size_t GetDeprecationWarningCountForTesting(WGPUDevice device) {
dawn_native::DeviceBase* deviceBase = reinterpret_cast<dawn_native::DeviceBase*>(device);
return deviceBase->GetDeprecationWarningCountForTesting();
}
bool IsTextureSubresourceInitialized(WGPUTexture texture,
uint32_t baseMipLevel,
uint32_t levelCount,
uint32_t baseArrayLayer,
uint32_t layerCount) {
dawn_native::TextureBase* textureBase =
reinterpret_cast<dawn_native::TextureBase*>(texture);
return textureBase->IsSubresourceContentInitialized(baseMipLevel, levelCount,
baseArrayLayer, layerCount);
}
std::vector<const char*> GetProcMapNamesForTestingInternal();
std::vector<const char*> GetProcMapNamesForTesting() {
return GetProcMapNamesForTestingInternal();
}
ExternalImageDescriptor::ExternalImageDescriptor(ExternalImageDescriptorType type)
: type(type) {
}
} // namespace dawn_native