dawn-cmake/test/tint/expressions/swizzle/write/vec3/f16.wgsl.expected.glsl

20 lines
342 B
GLSL

#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
struct S {
f16vec3 v;
};
S P = S(f16vec3(0.0hf, 0.0hf, 0.0hf));
void f() {
P.v = f16vec3(1.0hf, 2.0hf, 3.0hf);
P.v.x = 1.0hf;
P.v.y = 2.0hf;
P.v.z = 3.0hf;
}