#include <metal_stdlib>
using namespace metal;
struct S {
float3 v;
};
void f() {
thread S tint_symbol = {};
tint_symbol.v = float3(1.0f, 2.0f, 3.0f);
tint_symbol.v[0] = 1.0f;
tint_symbol.v[1] = 2.0f;
tint_symbol.v[2] = 3.0f;
}