dawn-cmake/scripts/dawn_overrides_with_defaults.gni
Corentin Wallez 9037669b2e Remove the dependency on shaderc and glslang.
With all tests converted to WGSL we only use shaderc to assemble SPIRV
assembly to binary. shaderc requires glslang but we don't use it at all.
By using SPIRV-Tools directly to assemble SPIR-V, we can remove both the
shaderc and glslang dependencies.

Bug: dawn:572
Bug: chromium:1150045
Change-Id: I1588428dfb9478e7b724478bec662d002ee920e0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45765
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-03-24 16:02:13 +00:00

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# Copyright 2018 The Dawn Authors
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# This files imports the overrides for Dawn but sets the defaults so that
# projects including Dawn don't have to set dirs if they happen to use the
# same.
# It takes advantage of GN's variable scoping rules to define global variables
# inside if constructs.
import("//build_overrides/dawn.gni")
if (!defined(dawn_standalone)) {
dawn_standalone = false
}
if (!defined(dawn_has_build)) {
dawn_has_build = true
}
if (!defined(dawn_root)) {
dawn_root = get_path_info("..", "abspath")
}
dawn_gen_root = get_path_info("${dawn_root}", "gen_dir")
if (!defined(dawn_jinja2_dir)) {
dawn_jinja2_dir = "//third_party/jinja2"
}
if (!defined(dawn_glfw_dir)) {
dawn_glfw_dir = "//third_party/glfw"
}
if (!defined(dawn_glm_dir)) {
dawn_glm_dir = "//third_party/glm"
}
if (!defined(dawn_googletest_dir)) {
dawn_googletest_dir = "//third_party/googletest"
}
if (!defined(dawn_spirv_cross_dir)) {
dawn_spirv_cross_dir = "//third_party/vulkan-deps/spirv-cross/src"
}
if (!defined(dawn_spirv_tools_dir)) {
dawn_spirv_tools_dir = "//third_party/vulkan-deps/spirv-tools/src"
}
if (!defined(dawn_swiftshader_dir)) {
# Default to swiftshader not being available.
dawn_swiftshader_dir = ""
}
if (!defined(dawn_vulkan_loader_dir)) {
# Default to the Vulkan loader not being available.
dawn_vulkan_loader_dir = ""
}
if (!defined(dawn_vulkan_validation_layers_dir)) {
# Default to VVLs not being available.
dawn_vulkan_validation_layers_dir = ""
}
if (!defined(dawn_tint_dir)) {
# Default to Tint not being available.
dawn_tint_dir = ""
}