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D3D12 doesn't have native pipeline constants feature. This is done by using #define. Add some new tests to make sure these define approaches work as expected. Also makes duplicate pipeline constant entries an invalid case. Bug: dawn:1137 Change-Id: Iefed44a749625b535bbafbb39f42699f0b42e06a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68860 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Shrek Shao <shrekshao@google.com>
212 lines
7.7 KiB
C++
212 lines
7.7 KiB
C++
// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "common/Constants.h"
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#include "tests/unittests/validation/ValidationTest.h"
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#include "utils/WGPUHelpers.h"
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class ComputePipelineOverridableConstantsValidationTest : public ValidationTest {
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protected:
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void SetUpShadersWithDefaultValueConstants() {
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computeModule = utils::CreateShaderModule(device, R"(
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[[override]] let c0: bool = true; // type: bool
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[[override]] let c1: bool = false; // default override
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[[override]] let c2: f32 = 0.0; // type: float32
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[[override]] let c3: f32 = 0.0; // default override
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[[override]] let c4: f32 = 4.0; // default
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[[override]] let c5: i32 = 0; // type: int32
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[[override]] let c6: i32 = 0; // default override
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[[override]] let c7: i32 = 7; // default
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[[override]] let c8: u32 = 0u; // type: uint32
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[[override]] let c9: u32 = 0u; // default override
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[[override(1000)]] let c10: u32 = 10u; // default
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[[stage(compute), workgroup_size(1)]] fn main() {
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// make sure the overridable constants are not optimized out
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_ = u32(c0);
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_ = u32(c1);
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_ = u32(c2);
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_ = u32(c3);
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_ = u32(c4);
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_ = u32(c5);
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_ = u32(c6);
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_ = u32(c7);
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_ = u32(c8);
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_ = u32(c9);
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_ = u32(c10);
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})");
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}
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void SetUpShadersWithUninitializedConstants() {
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computeModule = utils::CreateShaderModule(device, R"(
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[[override]] let c0: bool; // type: bool
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[[override]] let c1: bool = false; // default override
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[[override]] let c2: f32; // type: float32
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[[override]] let c3: f32 = 0.0; // default override
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[[override]] let c4: f32 = 4.0; // default
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[[override]] let c5: i32; // type: int32
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[[override]] let c6: i32 = 0; // default override
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[[override]] let c7: i32 = 7; // default
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[[override]] let c8: u32; // type: uint32
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[[override]] let c9: u32 = 0u; // default override
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[[override(1000)]] let c10: u32 = 10u; // default
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[[stage(compute), workgroup_size(1)]] fn main() {
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// make sure the overridable constants are not optimized out
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_ = u32(c0);
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_ = u32(c1);
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_ = u32(c2);
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_ = u32(c3);
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_ = u32(c4);
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_ = u32(c5);
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_ = u32(c6);
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_ = u32(c7);
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_ = u32(c8);
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_ = u32(c9);
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_ = u32(c10);
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})");
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}
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void TestCreatePipeline(const std::vector<wgpu::ConstantEntry>& constants) {
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wgpu::ComputePipelineDescriptor csDesc;
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csDesc.compute.module = computeModule;
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csDesc.compute.entryPoint = "main";
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csDesc.compute.constants = constants.data();
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csDesc.compute.constantCount = constants.size();
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wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&csDesc);
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}
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wgpu::ShaderModule computeModule;
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wgpu::Buffer buffer;
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};
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// Basic constants lookup tests
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TEST_F(ComputePipelineOverridableConstantsValidationTest, ConstantsIdentifierLookUp) {
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SetUpShadersWithDefaultValueConstants();
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{
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// Valid: no constants specified
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std::vector<wgpu::ConstantEntry> constants;
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TestCreatePipeline(constants);
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}
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{
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// Valid: find by constant name
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std::vector<wgpu::ConstantEntry> constants{{nullptr, "c0", 0}};
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TestCreatePipeline(constants);
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}
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{
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// Error: set the same constant twice
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std::vector<wgpu::ConstantEntry> constants{
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{nullptr, "c0", 0},
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{nullptr, "c0", 1},
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};
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ASSERT_DEVICE_ERROR(TestCreatePipeline(constants));
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}
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{
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// Valid: find by constant numeric id
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std::vector<wgpu::ConstantEntry> constants{{nullptr, "1000", 0}};
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TestCreatePipeline(constants);
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}
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{
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// Error: constant numeric id not specified
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std::vector<wgpu::ConstantEntry> constants{{nullptr, "9999", 0}};
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ASSERT_DEVICE_ERROR(TestCreatePipeline(constants));
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}
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{
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// Error: constant name doesn't exit
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std::vector<wgpu::ConstantEntry> constants{{nullptr, "c99", 0}};
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ASSERT_DEVICE_ERROR(TestCreatePipeline(constants));
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}
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}
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// Test that it is invalid to leave any constants uninitialized
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TEST_F(ComputePipelineOverridableConstantsValidationTest, UninitializedConstants) {
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SetUpShadersWithUninitializedConstants();
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{
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// Error: uninitialized constants exist
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std::vector<wgpu::ConstantEntry> constants;
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ASSERT_DEVICE_ERROR(TestCreatePipeline(constants));
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}
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{
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// Error: uninitialized constants exist
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std::vector<wgpu::ConstantEntry> constants{
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{nullptr, "c0", false},
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{nullptr, "c2", 1},
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// c5 is missing
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{nullptr, "c8", 1},
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};
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ASSERT_DEVICE_ERROR(TestCreatePipeline(constants));
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}
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{
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// Valid: all constants initialized
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std::vector<wgpu::ConstantEntry> constants{
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{nullptr, "c0", false},
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{nullptr, "c2", 1},
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{nullptr, "c5", 1},
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{nullptr, "c8", 1},
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};
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TestCreatePipeline(constants);
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}
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{
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// Error: duplicate initializations
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std::vector<wgpu::ConstantEntry> constants{
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{nullptr, "c0", false}, {nullptr, "c2", 1}, {nullptr, "c5", 1},
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{nullptr, "c8", 1}, {nullptr, "c2", 2},
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};
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ASSERT_DEVICE_ERROR(TestCreatePipeline(constants));
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}
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}
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// Test that only explicitly specified numeric ID can be referenced
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TEST_F(ComputePipelineOverridableConstantsValidationTest, ConstantsIdentifierExplicitNumericID) {
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SetUpShadersWithDefaultValueConstants();
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{
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// Error: constant numeric id not explicitly specified
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// But could be impliciltly assigned to one of the constants
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std::vector<wgpu::ConstantEntry> constants{{nullptr, "0", 0}};
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ASSERT_DEVICE_ERROR(TestCreatePipeline(constants));
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}
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{
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// Error: constant numeric id not explicitly specified
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// But could be impliciltly assigned to one of the constants
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std::vector<wgpu::ConstantEntry> constants{{nullptr, "1", 0}};
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ASSERT_DEVICE_ERROR(TestCreatePipeline(constants));
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}
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{
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// Error: constant numeric id not explicitly specified
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// But could be impliciltly assigned to one of the constants
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std::vector<wgpu::ConstantEntry> constants{{nullptr, "2", 0}};
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ASSERT_DEVICE_ERROR(TestCreatePipeline(constants));
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}
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{
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// Error: constant numeric id not explicitly specified
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// But could be impliciltly assigned to one of the constants
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std::vector<wgpu::ConstantEntry> constants{{nullptr, "3", 0}};
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ASSERT_DEVICE_ERROR(TestCreatePipeline(constants));
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}
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}
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// Test that identifiers are unique
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TEST_F(ComputePipelineOverridableConstantsValidationTest, ConstantsIdentifierUnique) {
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SetUpShadersWithDefaultValueConstants();
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{
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// Valid: constant without numeric id can be referenced with variable name
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std::vector<wgpu::ConstantEntry> constants{{nullptr, "c0", 0}};
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TestCreatePipeline(constants);
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}
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{
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// Error: constant with numeric id cannot be referenced with variable name
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std::vector<wgpu::ConstantEntry> constants{{nullptr, "c10", 0}};
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ASSERT_DEVICE_ERROR(TestCreatePipeline(constants));
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}
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} |