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This removes @stride, which will soon be invalid. Bug: tint:1381 Change-Id: I3cbe987edb9b918b2f344b92a4f0fe4838df4a80 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/83962 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
28 lines
538 B
WebGPU Shading Language
28 lines
538 B
WebGPU Shading Language
var<private> position : vec4<f32>;
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var<private> frag_color : vec4<f32>;
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var<private> gl_Position : vec4<f32>;
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fn main_1() {
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let x_21 : vec4<f32> = position;
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gl_Position = x_21;
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let x_23 : vec4<f32> = position;
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frag_color = (x_23 * 0.5);
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return;
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}
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struct main_out {
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@builtin(position)
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gl_Position : vec4<f32>;
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@location(1)
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frag_color_1 : vec4<f32>;
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}
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@stage(vertex)
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fn main(@location(0) position_param : vec4<f32>) -> main_out {
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position = position_param;
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main_1();
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return main_out(gl_Position, frag_color);
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}
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