..
compute_input_builtins.wgsl
Implement and test num_workgroups for all backends
2021-09-13 17:11:58 +00:00
compute_input_builtins.wgsl.expected.hlsl
Implement and test num_workgroups for all backends
2021-09-13 17:11:58 +00:00
compute_input_builtins.wgsl.expected.msl
writer/msl: Fix swizzling on packed vectors
2021-10-20 16:12:33 +00:00
compute_input_builtins.wgsl.expected.spvasm
Implement and test num_workgroups for all backends
2021-09-13 17:11:58 +00:00
compute_input_builtins.wgsl.expected.wgsl
Implement and test num_workgroups for all backends
2021-09-13 17:11:58 +00:00
compute_input_builtins_struct.wgsl
Implement and test num_workgroups for all backends
2021-09-13 17:11:58 +00:00
compute_input_builtins_struct.wgsl.expected.hlsl
Implement and test num_workgroups for all backends
2021-09-13 17:11:58 +00:00
compute_input_builtins_struct.wgsl.expected.msl
writer/msl: Fix swizzling on packed vectors
2021-10-20 16:12:33 +00:00
compute_input_builtins_struct.wgsl.expected.spvasm
Implement and test num_workgroups for all backends
2021-09-13 17:11:58 +00:00
compute_input_builtins_struct.wgsl.expected.wgsl
Implement and test num_workgroups for all backends
2021-09-13 17:11:58 +00:00
compute_input_mixed.wgsl
validation: compute shader must include 'workgroup_size' in its attributes
2021-06-29 18:39:44 +00:00
compute_input_mixed.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
compute_input_mixed.wgsl.expected.msl
writer/msl: Fix swizzling on packed vectors
2021-10-20 16:12:33 +00:00
compute_input_mixed.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
compute_input_mixed.wgsl.expected.wgsl
validation: compute shader must include 'workgroup_size' in its attributes
2021-06-29 18:39:44 +00:00
fragment_input_builtins.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_input_builtins.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
fragment_input_builtins.wgsl.expected.msl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
fragment_input_builtins.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
fragment_input_builtins.wgsl.expected.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_input_builtins_struct.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_input_builtins_struct.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
fragment_input_builtins_struct.wgsl.expected.msl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
fragment_input_builtins_struct.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
fragment_input_builtins_struct.wgsl.expected.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_input_locations.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_input_locations.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
fragment_input_locations.wgsl.expected.msl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
fragment_input_locations.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
fragment_input_locations.wgsl.expected.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_input_locations_struct.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_input_locations_struct.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
fragment_input_locations_struct.wgsl.expected.msl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
fragment_input_locations_struct.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
fragment_input_locations_struct.wgsl.expected.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_input_mixed.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_input_mixed.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
fragment_input_mixed.wgsl.expected.msl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
fragment_input_mixed.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
fragment_input_mixed.wgsl.expected.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_output_builtins.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_output_builtins.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
fragment_output_builtins.wgsl.expected.msl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
fragment_output_builtins.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
fragment_output_builtins.wgsl.expected.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_output_builtins_struct.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_output_builtins_struct.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
fragment_output_builtins_struct.wgsl.expected.msl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
fragment_output_builtins_struct.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
fragment_output_builtins_struct.wgsl.expected.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_output_locations.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_output_locations.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
fragment_output_locations.wgsl.expected.msl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
fragment_output_locations.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
fragment_output_locations.wgsl.expected.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_output_locations_struct.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_output_locations_struct.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
fragment_output_locations_struct.wgsl.expected.msl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
fragment_output_locations_struct.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
fragment_output_locations_struct.wgsl.expected.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_output_mixed.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
fragment_output_mixed.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
fragment_output_mixed.wgsl.expected.msl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
fragment_output_mixed.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
fragment_output_mixed.wgsl.expected.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
interpolate_input_parameters.wgsl
writer/wgsl: Implement interpolate attributes
2021-06-28 23:04:43 +00:00
interpolate_input_parameters.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
interpolate_input_parameters.wgsl.expected.msl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
interpolate_input_parameters.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
interpolate_input_parameters.wgsl.expected.wgsl
writer/wgsl: Implement interpolate attributes
2021-06-28 23:04:43 +00:00
interpolate_input_struct.wgsl
writer/wgsl: Implement interpolate attributes
2021-06-28 23:04:43 +00:00
interpolate_input_struct.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
interpolate_input_struct.wgsl.expected.msl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
interpolate_input_struct.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
interpolate_input_struct.wgsl.expected.wgsl
writer/wgsl: Implement interpolate attributes
2021-06-28 23:04:43 +00:00
interpolate_integers.wgsl
writer/spirv: Do not add Flat to fragment outputs
2021-06-29 18:05:25 +00:00
interpolate_integers.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
interpolate_integers.wgsl.expected.msl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
interpolate_integers.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
interpolate_integers.wgsl.expected.wgsl
writer/spirv: Do not add Flat to fragment outputs
2021-06-29 18:05:25 +00:00
interpolate_return_struct.wgsl
writer/wgsl: Implement interpolate attributes
2021-06-28 23:04:43 +00:00
interpolate_return_struct.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
interpolate_return_struct.wgsl.expected.msl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
interpolate_return_struct.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
interpolate_return_struct.wgsl.expected.wgsl
writer/wgsl: Implement interpolate attributes
2021-06-28 23:04:43 +00:00
invariant.wgsl
wgsl: Implement invariant attribute
2021-07-12 12:28:52 +00:00
invariant.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
invariant.wgsl.expected.msl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
invariant.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
invariant.wgsl.expected.wgsl
wgsl: Implement invariant attribute
2021-07-12 12:28:52 +00:00
invariant_struct_member.wgsl
wgsl: Implement invariant attribute
2021-07-12 12:28:52 +00:00
invariant_struct_member.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
invariant_struct_member.wgsl.expected.msl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
invariant_struct_member.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
invariant_struct_member.wgsl.expected.wgsl
wgsl: Implement invariant attribute
2021-07-12 12:28:52 +00:00
shared_struct_different_stages.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
shared_struct_different_stages.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
shared_struct_different_stages.wgsl.expected.msl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
shared_struct_different_stages.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
shared_struct_different_stages.wgsl.expected.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
shared_struct_helper_function.wgsl
test: Add missing stage attributes to IO test
2021-06-19 01:12:45 +00:00
shared_struct_helper_function.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
shared_struct_helper_function.wgsl.expected.msl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
shared_struct_helper_function.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
shared_struct_helper_function.wgsl.expected.wgsl
test: Add missing stage attributes to IO test
2021-06-19 01:12:45 +00:00
shared_struct_storage_buffer.wgsl
wgsl: Deprecate [[access]] decorations
2021-06-04 20:41:47 +00:00
shared_struct_storage_buffer.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
shared_struct_storage_buffer.wgsl.expected.msl
msl: Only emit packed vectors when the width is 3
2021-08-23 21:45:23 +00:00
shared_struct_storage_buffer.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
shared_struct_storage_buffer.wgsl.expected.wgsl
wgsl: Deprecate [[access]] decorations
2021-06-04 20:41:47 +00:00
vertex_input_builtins.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_input_builtins.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
vertex_input_builtins.wgsl.expected.msl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
vertex_input_builtins.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
vertex_input_builtins.wgsl.expected.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_input_builtins_struct.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_input_builtins_struct.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
vertex_input_builtins_struct.wgsl.expected.msl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
vertex_input_builtins_struct.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
vertex_input_builtins_struct.wgsl.expected.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_input_locations.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_input_locations.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
vertex_input_locations.wgsl.expected.msl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
vertex_input_locations.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
vertex_input_locations.wgsl.expected.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_input_locations_struct.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_input_locations_struct.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
vertex_input_locations_struct.wgsl.expected.msl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
vertex_input_locations_struct.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
vertex_input_locations_struct.wgsl.expected.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_input_mixed.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_input_mixed.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
vertex_input_mixed.wgsl.expected.msl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
vertex_input_mixed.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
vertex_input_mixed.wgsl.expected.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_output_builtins.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_output_builtins.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
vertex_output_builtins.wgsl.expected.msl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
vertex_output_builtins.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
vertex_output_builtins.wgsl.expected.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_output_builtins_struct.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_output_builtins_struct.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
vertex_output_builtins_struct.wgsl.expected.msl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
vertex_output_builtins_struct.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
vertex_output_builtins_struct.wgsl.expected.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_output_locations_struct.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00
vertex_output_locations_struct.wgsl.expected.hlsl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
vertex_output_locations_struct.wgsl.expected.msl
transform/shader_io: Generate a wrapper function
2021-08-04 22:15:28 +00:00
vertex_output_locations_struct.wgsl.expected.spvasm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
vertex_output_locations_struct.wgsl.expected.wgsl
test: Add E2E test coverage for shader IO
2021-06-03 09:38:34 +00:00