dawn-cmake/src/dawn_native/vulkan/ShaderModuleVk.cpp
Austin Eng 1ae024ce56 Add SPIR-V support for UseTintGenerator toggle
Turns on Tint generation of SPIR-V if UseTintGenerator is on.
This affects SPIR-V generation for Vulkan, and SPIR-V passed
into SPIRV-Cross to produce GLSL.

It enables DrawTests use_tint_generator for Vulkan/GL where it
should have at least basic support.

Bug: dawn:571
Change-Id: I5df1435bee17572259f5aa3605c4bf19c0136cbc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/32302
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
2020-12-07 19:05:33 +00:00

109 lines
3.9 KiB
C++

// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/vulkan/ShaderModuleVk.h"
#include "dawn_native/vulkan/DeviceVk.h"
#include "dawn_native/vulkan/FencedDeleter.h"
#include "dawn_native/vulkan/VulkanError.h"
#include <spirv_cross.hpp>
#ifdef DAWN_ENABLE_WGSL
// Tint include must be after spirv_hlsl.hpp, because spirv-cross has its own
// version of spirv_headers. We also need to undef SPV_REVISION because SPIRV-Cross
// is at 3 while spirv-headers is at 4.
# undef SPV_REVISION
# include <tint/tint.h>
#endif // DAWN_ENABLE_WGSL
namespace dawn_native { namespace vulkan {
// static
ResultOrError<ShaderModule*> ShaderModule::Create(Device* device,
const ShaderModuleDescriptor* descriptor,
ShaderModuleParseResult* parseResult) {
Ref<ShaderModule> module = AcquireRef(new ShaderModule(device, descriptor));
if (module == nullptr) {
return DAWN_VALIDATION_ERROR("Unable to create ShaderModule");
}
DAWN_TRY(module->Initialize(parseResult));
return module.Detach();
}
ShaderModule::ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor)
: ShaderModuleBase(device, descriptor) {
}
MaybeError ShaderModule::Initialize(ShaderModuleParseResult* parseResult) {
DAWN_TRY(InitializeBase(parseResult));
std::vector<uint32_t> spirv;
const std::vector<uint32_t>* spirvPtr;
if (GetDevice()->IsToggleEnabled(Toggle::UseTintGenerator)) {
#ifdef DAWN_ENABLE_WGSL
tint::ast::Module module = std::move(*std::move(parseResult->tintModule).release());
std::ostringstream errorStream;
errorStream << "Tint SPIR-V writer failure:" << std::endl;
tint::transform::Manager transformManager;
transformManager.append(std::make_unique<tint::transform::BoundArrayAccessors>());
DAWN_TRY_ASSIGN(module, RunTransforms(&transformManager, &module));
tint::writer::spirv::Generator generator(std::move(module));
if (!generator.Generate()) {
errorStream << "Generator: " << generator.error() << std::endl;
return DAWN_VALIDATION_ERROR(errorStream.str().c_str());
}
spirv = generator.result();
spirvPtr = &spirv;
#else
UNREACHABLE();
#endif
} else {
spirvPtr = &GetSpirv();
}
VkShaderModuleCreateInfo createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
createInfo.pNext = nullptr;
createInfo.flags = 0;
std::vector<uint32_t> vulkanSource;
createInfo.codeSize = spirvPtr->size() * sizeof(uint32_t);
createInfo.pCode = spirvPtr->data();
Device* device = ToBackend(GetDevice());
return CheckVkSuccess(
device->fn.CreateShaderModule(device->GetVkDevice(), &createInfo, nullptr, &*mHandle),
"CreateShaderModule");
}
ShaderModule::~ShaderModule() {
Device* device = ToBackend(GetDevice());
if (mHandle != VK_NULL_HANDLE) {
device->GetFencedDeleter()->DeleteWhenUnused(mHandle);
mHandle = VK_NULL_HANDLE;
}
}
VkShaderModule ShaderModule::GetHandle() const {
return mHandle;
}
}} // namespace dawn_native::vulkan