92 lines
3.1 KiB
C++
92 lines
3.1 KiB
C++
// Copyright 2023 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn/native/d3d/DeviceD3D.h"
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#include "dawn/native/d3d/BackendD3D.h"
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#include "dawn/native/d3d/ExternalImageDXGIImpl.h"
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#include "dawn/native/d3d/Forward.h"
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#include "dawn/native/d3d/PhysicalDeviceD3D.h"
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namespace dawn::native::d3d {
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Device::Device(AdapterBase* adapter,
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const DeviceDescriptor* descriptor,
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const TogglesState& deviceToggles)
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: DeviceBase(adapter, descriptor, deviceToggles) {}
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Device::~Device() {
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Destroy();
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// Close the handle here instead of in DestroyImpl. The handle is returned from
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// ExternalImageDXGI, so it needs to live as long as the Device ref does, even if the device
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// state is destroyed.
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if (mFenceHandle != nullptr) {
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::CloseHandle(mFenceHandle);
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mFenceHandle = nullptr;
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}
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}
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void Device::DestroyImpl() {
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while (!mExternalImageList.empty()) {
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d3d::ExternalImageDXGIImpl* externalImage = mExternalImageList.head()->value();
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// ExternalImageDXGIImpl::DestroyInternal() calls RemoveFromList().
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externalImage->DestroyInternal();
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}
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}
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ResultOrError<wgpu::TextureUsage> Device::GetSupportedSurfaceUsageImpl(
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const Surface* surface) const {
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wgpu::TextureUsage usages = wgpu::TextureUsage::RenderAttachment |
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wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopySrc |
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wgpu::TextureUsage::CopyDst;
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return usages;
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}
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const PlatformFunctions* Device::GetFunctions() const {
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return ToBackend(GetPhysicalDevice())->GetBackend()->GetFunctions();
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}
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ComPtr<IDXGIFactory4> Device::GetFactory() const {
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return ToBackend(GetPhysicalDevice())->GetBackend()->GetFactory();
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}
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ComPtr<IDxcLibrary> Device::GetDxcLibrary() const {
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return ToBackend(GetPhysicalDevice())->GetBackend()->GetDxcLibrary();
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}
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ComPtr<IDxcCompiler> Device::GetDxcCompiler() const {
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return ToBackend(GetPhysicalDevice())->GetBackend()->GetDxcCompiler();
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}
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ComPtr<IDxcValidator> Device::GetDxcValidator() const {
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return ToBackend(GetPhysicalDevice())->GetBackend()->GetDxcValidator();
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}
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HANDLE Device::GetFenceHandle() const {
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return mFenceHandle;
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}
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std::unique_ptr<ExternalImageDXGIImpl> Device::CreateExternalImageDXGIImpl(
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const ExternalImageDescriptorDXGISharedHandle* descriptor) {
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std::unique_ptr<ExternalImageDXGIImpl> externalImage;
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if (!ConsumedError(CreateExternalImageDXGIImplImpl(descriptor), &externalImage)) {
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mExternalImageList.Append(externalImage.get());
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return externalImage;
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}
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return {};
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}
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} // namespace dawn::native::d3d
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