dawn-cmake/src/dawn/native/opengl/DeviceGL.cpp

426 lines
16 KiB
C++

// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn/native/opengl/DeviceGL.h"
#include "dawn/common/Log.h"
#include "dawn/native/BackendConnection.h"
#include "dawn/native/BindGroupLayout.h"
#include "dawn/native/ErrorData.h"
#include "dawn/native/Instance.h"
#include "dawn/native/opengl/BindGroupGL.h"
#include "dawn/native/opengl/BindGroupLayoutGL.h"
#include "dawn/native/opengl/BufferGL.h"
#include "dawn/native/opengl/CommandBufferGL.h"
#include "dawn/native/opengl/ComputePipelineGL.h"
#include "dawn/native/opengl/PipelineLayoutGL.h"
#include "dawn/native/opengl/QuerySetGL.h"
#include "dawn/native/opengl/QueueGL.h"
#include "dawn/native/opengl/RenderPipelineGL.h"
#include "dawn/native/opengl/SamplerGL.h"
#include "dawn/native/opengl/ShaderModuleGL.h"
#include "dawn/native/opengl/TextureGL.h"
namespace {
void KHRONOS_APIENTRY OnGLDebugMessage(GLenum source,
GLenum type,
GLuint id,
GLenum severity,
GLsizei length,
const GLchar* message,
const void* userParam) {
const char* sourceText;
switch (source) {
case GL_DEBUG_SOURCE_API:
sourceText = "OpenGL";
break;
case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
sourceText = "Window System";
break;
case GL_DEBUG_SOURCE_SHADER_COMPILER:
sourceText = "Shader Compiler";
break;
case GL_DEBUG_SOURCE_THIRD_PARTY:
sourceText = "Third Party";
break;
case GL_DEBUG_SOURCE_APPLICATION:
sourceText = "Application";
break;
case GL_DEBUG_SOURCE_OTHER:
sourceText = "Other";
break;
default:
sourceText = "UNKNOWN";
break;
}
const char* severityText;
switch (severity) {
case GL_DEBUG_SEVERITY_HIGH:
severityText = "High";
break;
case GL_DEBUG_SEVERITY_MEDIUM:
severityText = "Medium";
break;
case GL_DEBUG_SEVERITY_LOW:
severityText = "Low";
break;
case GL_DEBUG_SEVERITY_NOTIFICATION:
severityText = "Notification";
break;
default:
severityText = "UNKNOWN";
break;
}
if (type == GL_DEBUG_TYPE_ERROR) {
dawn::WarningLog() << "OpenGL error:"
<< "\n Source: " << sourceText //
<< "\n ID: " << id //
<< "\n Severity: " << severityText //
<< "\n Message: " << message;
// Abort on an error when in Debug mode.
UNREACHABLE();
}
}
} // anonymous namespace
namespace dawn::native::opengl {
// static
ResultOrError<Ref<Device>> Device::Create(AdapterBase* adapter,
const DeviceDescriptor* descriptor,
const OpenGLFunctions& functions,
std::unique_ptr<Context> context,
const TogglesState& deviceToggles) {
Ref<Device> device =
AcquireRef(new Device(adapter, descriptor, functions, std::move(context), deviceToggles));
DAWN_TRY(device->Initialize(descriptor));
return device;
}
Device::Device(AdapterBase* adapter,
const DeviceDescriptor* descriptor,
const OpenGLFunctions& functions,
std::unique_ptr<Context> context,
const TogglesState& deviceToggles)
: DeviceBase(adapter, descriptor, deviceToggles),
mGL(functions),
mContext(std::move(context)) {}
Device::~Device() {
Destroy();
}
MaybeError Device::Initialize(const DeviceDescriptor* descriptor) {
const OpenGLFunctions& gl = GetGL();
mFormatTable = BuildGLFormatTable(GetBGRAInternalFormat());
// Use the debug output functionality to get notified about GL errors
// TODO(crbug.com/dawn/1475): add support for the KHR_debug and ARB_debug_output
// extensions
bool hasDebugOutput = gl.IsAtLeastGL(4, 3) || gl.IsAtLeastGLES(3, 2);
if (GetPhysicalDevice()->GetInstance()->IsBackendValidationEnabled() && hasDebugOutput) {
gl.Enable(GL_DEBUG_OUTPUT);
gl.Enable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
// Any GL error; dangerous undefined behavior; any shader compiler and linker errors
gl.DebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_HIGH, 0, nullptr,
GL_TRUE);
// Severe performance warnings; GLSL or other shader compiler and linker warnings;
// use of currently deprecated behavior
gl.DebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_MEDIUM, 0, nullptr,
GL_TRUE);
// Performance warnings from redundant state changes; trivial undefined behavior
// This is disabled because we do an incredible amount of redundant state changes.
gl.DebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW, 0, nullptr,
GL_FALSE);
// Any message which is not an error or performance concern
gl.DebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_NOTIFICATION, 0,
nullptr, GL_FALSE);
gl.DebugMessageCallback(&OnGLDebugMessage, nullptr);
}
// Set initial state.
gl.Enable(GL_DEPTH_TEST);
gl.Enable(GL_SCISSOR_TEST);
gl.Enable(GL_PRIMITIVE_RESTART_FIXED_INDEX);
if (gl.GetVersion().IsDesktop()) {
// These are not necessary on GLES. The functionality is enabled by default, and
// works by specifying sample counts and SRGB textures, respectively.
gl.Enable(GL_MULTISAMPLE);
gl.Enable(GL_FRAMEBUFFER_SRGB);
}
gl.Enable(GL_SAMPLE_MASK);
return DeviceBase::Initialize(AcquireRef(new Queue(this, &descriptor->defaultQueue)));
}
const GLFormat& Device::GetGLFormat(const Format& format) {
ASSERT(format.isSupported);
ASSERT(format.GetIndex() < mFormatTable.size());
const GLFormat& result = mFormatTable[format.GetIndex()];
ASSERT(result.isSupportedOnBackend);
return result;
}
GLenum Device::GetBGRAInternalFormat() const {
const OpenGLFunctions& gl = GetGL();
if (gl.IsGLExtensionSupported("GL_EXT_texture_format_BGRA8888") ||
gl.IsGLExtensionSupported("GL_APPLE_texture_format_BGRA8888")) {
return GL_BGRA8_EXT;
} else {
// Desktop GL will swizzle to/from RGBA8 for BGRA formats.
return GL_RGBA8;
}
}
ResultOrError<Ref<BindGroupBase>> Device::CreateBindGroupImpl(
const BindGroupDescriptor* descriptor) {
DAWN_TRY(ValidateGLBindGroupDescriptor(descriptor));
return BindGroup::Create(this, descriptor);
}
ResultOrError<Ref<BindGroupLayoutBase>> Device::CreateBindGroupLayoutImpl(
const BindGroupLayoutDescriptor* descriptor,
PipelineCompatibilityToken pipelineCompatibilityToken) {
return AcquireRef(new BindGroupLayout(this, descriptor, pipelineCompatibilityToken));
}
ResultOrError<Ref<BufferBase>> Device::CreateBufferImpl(const BufferDescriptor* descriptor) {
return AcquireRef(new Buffer(this, descriptor));
}
ResultOrError<Ref<CommandBufferBase>> Device::CreateCommandBuffer(
CommandEncoder* encoder,
const CommandBufferDescriptor* descriptor) {
return AcquireRef(new CommandBuffer(encoder, descriptor));
}
Ref<ComputePipelineBase> Device::CreateUninitializedComputePipelineImpl(
const ComputePipelineDescriptor* descriptor) {
return ComputePipeline::CreateUninitialized(this, descriptor);
}
ResultOrError<Ref<PipelineLayoutBase>> Device::CreatePipelineLayoutImpl(
const PipelineLayoutDescriptor* descriptor) {
return AcquireRef(new PipelineLayout(this, descriptor));
}
ResultOrError<Ref<QuerySetBase>> Device::CreateQuerySetImpl(const QuerySetDescriptor* descriptor) {
return AcquireRef(new QuerySet(this, descriptor));
}
Ref<RenderPipelineBase> Device::CreateUninitializedRenderPipelineImpl(
const RenderPipelineDescriptor* descriptor) {
return RenderPipeline::CreateUninitialized(this, descriptor);
}
ResultOrError<Ref<SamplerBase>> Device::CreateSamplerImpl(const SamplerDescriptor* descriptor) {
return AcquireRef(new Sampler(this, descriptor));
}
ResultOrError<Ref<ShaderModuleBase>> Device::CreateShaderModuleImpl(
const ShaderModuleDescriptor* descriptor,
ShaderModuleParseResult* parseResult,
OwnedCompilationMessages* compilationMessages) {
return ShaderModule::Create(this, descriptor, parseResult, compilationMessages);
}
ResultOrError<Ref<SwapChainBase>> Device::CreateSwapChainImpl(
Surface* surface,
SwapChainBase* previousSwapChain,
const SwapChainDescriptor* descriptor) {
return DAWN_VALIDATION_ERROR("New swapchains not implemented.");
}
ResultOrError<Ref<TextureBase>> Device::CreateTextureImpl(const TextureDescriptor* descriptor) {
return Texture::Create(this, descriptor);
}
ResultOrError<Ref<TextureViewBase>> Device::CreateTextureViewImpl(
TextureBase* texture,
const TextureViewDescriptor* descriptor) {
return AcquireRef(new TextureView(texture, descriptor));
}
ResultOrError<wgpu::TextureUsage> Device::GetSupportedSurfaceUsageImpl(
const Surface* surface) const {
wgpu::TextureUsage usages = wgpu::TextureUsage::RenderAttachment |
wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopySrc |
wgpu::TextureUsage::CopyDst;
return usages;
}
void Device::SubmitFenceSync() {
if (!mHasPendingCommands) {
return;
}
const OpenGLFunctions& gl = GetGL();
GLsync sync = gl.FenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
IncrementLastSubmittedCommandSerial();
mFencesInFlight.emplace(sync, GetLastSubmittedCommandSerial());
// Reset mHasPendingCommands after GetGL() which will set mHasPendingCommands to true.
mHasPendingCommands = false;
}
MaybeError Device::ValidateEGLImageCanBeWrapped(const TextureDescriptor* descriptor,
::EGLImage image) {
DAWN_INVALID_IF(descriptor->dimension != wgpu::TextureDimension::e2D,
"Texture dimension (%s) is not %s.", descriptor->dimension,
wgpu::TextureDimension::e2D);
DAWN_INVALID_IF(descriptor->mipLevelCount != 1, "Mip level count (%u) is not 1.",
descriptor->mipLevelCount);
DAWN_INVALID_IF(descriptor->size.depthOrArrayLayers != 1, "Array layer count (%u) is not 1.",
descriptor->size.depthOrArrayLayers);
DAWN_INVALID_IF(descriptor->sampleCount != 1, "Sample count (%u) is not 1.",
descriptor->sampleCount);
DAWN_INVALID_IF(descriptor->usage &
(wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::StorageBinding),
"Texture usage (%s) cannot have %s or %s.", descriptor->usage,
wgpu::TextureUsage::TextureBinding, wgpu::TextureUsage::StorageBinding);
return {};
}
TextureBase* Device::CreateTextureWrappingEGLImage(const ExternalImageDescriptor* descriptor,
::EGLImage image) {
const OpenGLFunctions& gl = GetGL();
const TextureDescriptor* textureDescriptor = FromAPI(descriptor->cTextureDescriptor);
if (ConsumedError(ValidateTextureDescriptor(this, textureDescriptor))) {
return nullptr;
}
if (ConsumedError(ValidateEGLImageCanBeWrapped(textureDescriptor, image))) {
return nullptr;
}
GLuint tex;
gl.GenTextures(1, &tex);
gl.BindTexture(GL_TEXTURE_2D, tex);
gl.EGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
GLint width, height, internalFormat;
gl.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
gl.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height);
gl.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &internalFormat);
if (textureDescriptor->size.width != static_cast<uint32_t>(width) ||
textureDescriptor->size.height != static_cast<uint32_t>(height) ||
textureDescriptor->size.depthOrArrayLayers != 1) {
gl.DeleteTextures(1, &tex);
HandleError(DAWN_VALIDATION_ERROR(
"EGLImage size (width: %u, height: %u, depth: 1) doesn't match descriptor size %s.",
width, height, &textureDescriptor->size));
return nullptr;
}
// TODO(dawn:803): Validate the OpenGL texture format from the EGLImage against the format
// in the passed-in TextureDescriptor.
return new Texture(this, textureDescriptor, tex, TextureBase::TextureState::OwnedInternal);
}
MaybeError Device::TickImpl() {
SubmitFenceSync();
return {};
}
ResultOrError<ExecutionSerial> Device::CheckAndUpdateCompletedSerials() {
ExecutionSerial fenceSerial{0};
const OpenGLFunctions& gl = GetGL();
while (!mFencesInFlight.empty()) {
auto [sync, tentativeSerial] = mFencesInFlight.front();
// Fence are added in order, so we can stop searching as soon
// as we see one that's not ready.
// TODO(crbug.com/dawn/633): Remove this workaround after the deadlock issue is fixed.
if (IsToggleEnabled(Toggle::FlushBeforeClientWaitSync)) {
gl.Flush();
}
GLenum result = gl.ClientWaitSync(sync, GL_SYNC_FLUSH_COMMANDS_BIT, 0);
if (result == GL_TIMEOUT_EXPIRED) {
return fenceSerial;
}
// Update fenceSerial since fence is ready.
fenceSerial = tentativeSerial;
gl.DeleteSync(sync);
mFencesInFlight.pop();
ASSERT(fenceSerial > GetCompletedCommandSerial());
}
return fenceSerial;
}
MaybeError Device::CopyFromStagingToBufferImpl(BufferBase* source,
uint64_t sourceOffset,
BufferBase* destination,
uint64_t destinationOffset,
uint64_t size) {
return DAWN_UNIMPLEMENTED_ERROR("Device unable to copy from staging buffer.");
}
MaybeError Device::CopyFromStagingToTextureImpl(const BufferBase* source,
const TextureDataLayout& src,
const TextureCopy& dst,
const Extent3D& copySizePixels) {
return DAWN_UNIMPLEMENTED_ERROR("Device unable to copy from staging buffer to texture.");
}
void Device::DestroyImpl() {
ASSERT(GetState() == State::Disconnected);
}
MaybeError Device::WaitForIdleForDestruction() {
const OpenGLFunctions& gl = GetGL();
gl.Finish();
DAWN_TRY(CheckPassedSerials());
ASSERT(mFencesInFlight.empty());
return {};
}
bool Device::HasPendingCommands() const {
return mHasPendingCommands;
}
uint32_t Device::GetOptimalBytesPerRowAlignment() const {
return 1;
}
uint64_t Device::GetOptimalBufferToTextureCopyOffsetAlignment() const {
return 1;
}
float Device::GetTimestampPeriodInNS() const {
return 1.0f;
}
void Device::ForceEventualFlushOfCommands() {}
const OpenGLFunctions& Device::GetGL() const {
if (mContext) {
mContext->MakeCurrent();
}
mHasPendingCommands = true;
return mGL;
}
} // namespace dawn::native::opengl