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The OpenGL backend can't gather discover default adapters because it needs getProc to do anything so we add DiscoverAdapters method to Instance that takes backend-specific options. dawn_native::opengl::CreateDevice is removed in favor of the adapter path so OpenGLBinding is modified to create an instance locally. This is only temporary until all backends support adapters, at which point a lot of *Binding code will be factored. Also contains a small fix for Result<T, E> with movable types. BUG=dawn:29 Change-Id: I4eb3d4a14a871af73e1872132aff72b45e5fe566 Reviewed-on: https://dawn-review.googlesource.com/c/3663 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
336 lines
9.0 KiB
C++
336 lines
9.0 KiB
C++
// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef COMMON_RESULT_H_
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#define COMMON_RESULT_H_
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#include "common/Assert.h"
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#include "common/Compiler.h"
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#include <cstddef>
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#include <cstdint>
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#include <utility>
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// Result<T, E> is the following sum type (Haskell notation):
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//
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// data Result T E = Success T | Error E | Empty
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//
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// It is meant to be used as the return type of functions that might fail. The reason for the Empty
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// case is that a Result should never be discarded, only destructured (its error or success moved
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// out) or moved into a different Result. The Empty case tags Results that have been moved out and
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// Result's destructor should ASSERT on it being Empty.
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//
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// Since C++ doesn't have efficient sum types for the special cases we care about, we provide
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// template specializations for them.
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template <typename T, typename E>
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class Result;
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// The interface of Result<T, E> shoud look like the following.
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// public:
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// Result(T&& success);
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// Result(E&& error);
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//
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// Result(Result<T, E>&& other);
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// Result<T, E>& operator=(Result<T, E>&& other);
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//
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// ~Result();
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//
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// bool IsError() const;
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// bool IsSuccess() const;
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//
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// T&& AcquireSuccess();
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// E&& AcquireError();
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// Specialization of Result for returning errors only via pointers. It is basically a pointer
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// where nullptr is both Success and Empty.
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template <typename E>
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class DAWN_NO_DISCARD Result<void, E*> {
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public:
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Result();
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Result(E* error);
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Result(Result<void, E*>&& other);
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Result<void, E*>& operator=(Result<void, E>&& other);
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~Result();
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bool IsError() const;
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bool IsSuccess() const;
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void AcquireSuccess();
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E* AcquireError();
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private:
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E* mError = nullptr;
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};
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// Uses SFINAE to try to get alignof(T) but fallback to Default if T isn't defined.
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template <typename T, size_t Default, typename = size_t>
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constexpr size_t alignof_if_defined_else_default = Default;
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template <typename T, size_t Default>
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constexpr size_t alignof_if_defined_else_default<T, Default, decltype(alignof(T))> = alignof(T);
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// Specialization of Result when both the error an success are pointers. It is implemented as a
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// tagged pointer. The tag for Success is 0 so that returning the value is fastest.
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template <typename T, typename E>
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class DAWN_NO_DISCARD Result<T*, E*> {
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public:
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static_assert(alignof_if_defined_else_default<T, 4> >= 4,
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"Result<T*, E*> reserves two bits for tagging pointers");
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static_assert(alignof_if_defined_else_default<E, 4> >= 4,
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"Result<T*, E*> reserves two bits for tagging pointers");
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Result(T* success);
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Result(E* error);
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Result(Result<T*, E*>&& other);
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Result<T*, E*>& operator=(Result<T*, E>&& other);
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~Result();
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bool IsError() const;
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bool IsSuccess() const;
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T* AcquireSuccess();
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E* AcquireError();
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private:
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enum PayloadType {
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Success = 0,
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Error = 1,
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Empty = 2,
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};
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// Utility functions to manipulate the tagged pointer. Some of them don't need to be templated
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// but we really want them inlined so we keep them in the headers
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static intptr_t MakePayload(void* pointer, PayloadType type);
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static PayloadType GetPayloadType(intptr_t payload);
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static T* GetSuccessFromPayload(intptr_t payload);
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static E* GetErrorFromPayload(intptr_t payload);
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constexpr static intptr_t kEmptyPayload = Empty;
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intptr_t mPayload = kEmptyPayload;
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};
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// Catchall definition of Result<T, E> implemented as a tagged struct. It could be improved to use
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// a tagged union instead if it turns out to be a hotspot. T and E must be movable and default
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// constructible.
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template <typename T, typename E>
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class DAWN_NO_DISCARD Result {
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public:
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Result(T&& success);
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Result(E&& error);
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Result(Result<T, E>&& other);
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Result<T, E>& operator=(Result<T, E>&& other);
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~Result();
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bool IsError() const;
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bool IsSuccess() const;
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T&& AcquireSuccess();
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E&& AcquireError();
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private:
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enum PayloadType {
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Success = 0,
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Error = 1,
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Acquired = 2,
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};
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PayloadType mType;
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E mError;
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T mSuccess;
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};
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// Implementation of Result<void, E*>
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template <typename E>
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Result<void, E*>::Result() {
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}
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template <typename E>
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Result<void, E*>::Result(E* error) : mError(error) {
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}
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template <typename E>
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Result<void, E*>::Result(Result<void, E*>&& other) : mError(other.mError) {
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other.mError = nullptr;
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}
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template <typename E>
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Result<void, E*>& Result<void, E*>::operator=(Result<void, E>&& other) {
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ASSERT(mError == nullptr);
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mError = other.mError;
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other.mError = nullptr;
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return *this;
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}
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template <typename E>
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Result<void, E*>::~Result() {
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ASSERT(mError == nullptr);
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}
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template <typename E>
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bool Result<void, E*>::IsError() const {
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return mError != nullptr;
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}
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template <typename E>
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bool Result<void, E*>::IsSuccess() const {
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return mError == nullptr;
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}
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template <typename E>
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void Result<void, E*>::AcquireSuccess() {
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}
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template <typename E>
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E* Result<void, E*>::AcquireError() {
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E* error = mError;
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mError = nullptr;
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return error;
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}
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// Implementation of Result<T*, E*>
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template <typename T, typename E>
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Result<T*, E*>::Result(T* success) : mPayload(MakePayload(success, Success)) {
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}
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template <typename T, typename E>
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Result<T*, E*>::Result(E* error) : mPayload(MakePayload(error, Error)) {
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}
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template <typename T, typename E>
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Result<T*, E*>::Result(Result<T*, E*>&& other) : mPayload(other.mPayload) {
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other.mPayload = kEmptyPayload;
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}
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template <typename T, typename E>
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Result<T*, E*>& Result<T*, E*>::operator=(Result<T*, E>&& other) {
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ASSERT(mPayload == kEmptyPayload);
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mPayload = other.mPayload;
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other.mPayload = kEmptyPayload;
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return *this;
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}
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template <typename T, typename E>
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Result<T*, E*>::~Result() {
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ASSERT(mPayload == kEmptyPayload);
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}
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template <typename T, typename E>
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bool Result<T*, E*>::IsError() const {
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return GetPayloadType(mPayload) == Error;
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}
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template <typename T, typename E>
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bool Result<T*, E*>::IsSuccess() const {
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return GetPayloadType(mPayload) == Success;
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}
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template <typename T, typename E>
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T* Result<T*, E*>::AcquireSuccess() {
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T* success = GetSuccessFromPayload(mPayload);
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mPayload = kEmptyPayload;
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return success;
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}
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template <typename T, typename E>
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E* Result<T*, E*>::AcquireError() {
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E* error = GetErrorFromPayload(mPayload);
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mPayload = kEmptyPayload;
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return error;
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}
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template <typename T, typename E>
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intptr_t Result<T*, E*>::MakePayload(void* pointer, PayloadType type) {
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intptr_t payload = reinterpret_cast<intptr_t>(pointer);
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ASSERT((payload & 3) == 0);
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return payload | type;
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}
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template <typename T, typename E>
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typename Result<T*, E*>::PayloadType Result<T*, E*>::GetPayloadType(intptr_t payload) {
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return static_cast<PayloadType>(payload & 3);
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}
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template <typename T, typename E>
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T* Result<T*, E*>::GetSuccessFromPayload(intptr_t payload) {
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ASSERT(GetPayloadType(payload) == Success);
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return reinterpret_cast<T*>(payload);
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}
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template <typename T, typename E>
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E* Result<T*, E*>::GetErrorFromPayload(intptr_t payload) {
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ASSERT(GetPayloadType(payload) == Error);
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return reinterpret_cast<E*>(payload ^ 1);
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}
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// Implementation of Result<T, E>
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template <typename T, typename E>
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Result<T, E>::Result(T&& success) : mType(Success), mSuccess(std::move(success)) {
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}
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template <typename T, typename E>
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Result<T, E>::Result(E&& error) : mType(Error), mError(std::move(error)) {
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}
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template <typename T, typename E>
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Result<T, E>::~Result() {
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ASSERT(mType == Acquired);
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}
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template <typename T, typename E>
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Result<T, E>::Result(Result<T, E>&& other)
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: mType(other.mType), mError(std::move(other.mError)), mSuccess(std::move(other.mSuccess)) {
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other.mType = Acquired;
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}
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template <typename T, typename E>
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Result<T, E>& Result<T, E>::operator=(Result<T, E>&& other) {
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mType = other.mType;
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mError = std::move(other.mError);
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mSuccess = std::move(other.mSuccess);
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other.mType = Acquired;
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return *this;
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}
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template <typename T, typename E>
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bool Result<T, E>::IsError() const {
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return mType == Error;
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}
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template <typename T, typename E>
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bool Result<T, E>::IsSuccess() const {
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return mType == Success;
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}
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template <typename T, typename E>
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T&& Result<T, E>::AcquireSuccess() {
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ASSERT(mType == Success);
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mType = Acquired;
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return std::move(mSuccess);
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}
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template <typename T, typename E>
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E&& Result<T, E>::AcquireError() {
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ASSERT(mType == Error);
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mType = Acquired;
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return std::move(mError);
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}
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#endif // COMMON_RESULT_H_
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