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In a typical application, most draws will use different uniforms values for things like the world position and orientation. In the current state of WebGPU this means that a new bind group needs to be created for each draw to set the right uniforms. Bind group creation is expected to be more expensive than recording draws because they incur an allocation. This feature is to reduce the number of bind groups that need to be created. The patch implemented dynamic buffer offset validation logics and adding unittests. BUG=dawn:55 Change-Id: If6200a87bfedba825abcbfe60f336eab2e27226a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7100 Commit-Queue: Shaobo Yan <shaobo.yan@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
333 lines
13 KiB
C++
333 lines
13 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/ShaderModule.h"
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#include "common/HashUtils.h"
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#include "dawn_native/BindGroupLayout.h"
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#include "dawn_native/Device.h"
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#include "dawn_native/Pipeline.h"
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#include "dawn_native/PipelineLayout.h"
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#include <spirv-cross/spirv_cross.hpp>
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#include <spirv-tools/libspirv.hpp>
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#include <sstream>
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namespace dawn_native {
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MaybeError ValidateShaderModuleDescriptor(DeviceBase*,
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const ShaderModuleDescriptor* descriptor) {
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if (descriptor->nextInChain != nullptr) {
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return DAWN_VALIDATION_ERROR("nextInChain must be nullptr");
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}
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spvtools::SpirvTools spirvTools(SPV_ENV_VULKAN_1_1);
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std::ostringstream errorStream;
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errorStream << "SPIRV Validation failure:" << std::endl;
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spirvTools.SetMessageConsumer([&errorStream](spv_message_level_t level, const char*,
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const spv_position_t& position,
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const char* message) {
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switch (level) {
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case SPV_MSG_FATAL:
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case SPV_MSG_INTERNAL_ERROR:
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case SPV_MSG_ERROR:
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errorStream << "error: line " << position.index << ": " << message << std::endl;
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break;
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case SPV_MSG_WARNING:
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errorStream << "warning: line " << position.index << ": " << message
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<< std::endl;
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break;
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case SPV_MSG_INFO:
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errorStream << "info: line " << position.index << ": " << message << std::endl;
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break;
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default:
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break;
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}
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});
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if (!spirvTools.Validate(descriptor->code, descriptor->codeSize)) {
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return DAWN_VALIDATION_ERROR(errorStream.str().c_str());
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}
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return {};
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}
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dawn::BindingType NonDynamicBindingType(dawn::BindingType type) {
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switch (type) {
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case dawn::BindingType::DynamicUniformBuffer:
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return dawn::BindingType::UniformBuffer;
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case dawn::BindingType::DynamicStorageBuffer:
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return dawn::BindingType::StorageBuffer;
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default:
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return type;
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}
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}
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// ShaderModuleBase
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ShaderModuleBase::ShaderModuleBase(DeviceBase* device,
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const ShaderModuleDescriptor* descriptor,
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bool blueprint)
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: ObjectBase(device),
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mCode(descriptor->code, descriptor->code + descriptor->codeSize),
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mIsBlueprint(blueprint) {
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}
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ShaderModuleBase::ShaderModuleBase(DeviceBase* device, ObjectBase::ErrorTag tag)
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: ObjectBase(device, tag) {
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}
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ShaderModuleBase::~ShaderModuleBase() {
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// Do not uncache the actual cached object if we are a blueprint
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if (!mIsBlueprint && !IsError()) {
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GetDevice()->UncacheShaderModule(this);
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}
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}
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// static
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ShaderModuleBase* ShaderModuleBase::MakeError(DeviceBase* device) {
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return new ShaderModuleBase(device, ObjectBase::kError);
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}
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void ShaderModuleBase::ExtractSpirvInfo(const spirv_cross::Compiler& compiler) {
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ASSERT(!IsError());
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DeviceBase* device = GetDevice();
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// TODO(cwallez@chromium.org): make errors here creation errors
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// currently errors here do not prevent the shadermodule from being used
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const auto& resources = compiler.get_shader_resources();
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switch (compiler.get_execution_model()) {
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case spv::ExecutionModelVertex:
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mExecutionModel = dawn::ShaderStage::Vertex;
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break;
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case spv::ExecutionModelFragment:
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mExecutionModel = dawn::ShaderStage::Fragment;
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break;
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case spv::ExecutionModelGLCompute:
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mExecutionModel = dawn::ShaderStage::Compute;
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break;
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default:
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UNREACHABLE();
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}
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// Extract push constants
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mPushConstants.mask.reset();
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mPushConstants.sizes.fill(0);
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mPushConstants.types.fill(PushConstantType::Int);
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if (resources.push_constant_buffers.size() > 0) {
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auto interfaceBlock = resources.push_constant_buffers[0];
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const auto& blockType = compiler.get_type(interfaceBlock.type_id);
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ASSERT(blockType.basetype == spirv_cross::SPIRType::Struct);
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for (uint32_t i = 0; i < blockType.member_types.size(); i++) {
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ASSERT(compiler.get_member_decoration_bitset(blockType.self, i)
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.get(spv::DecorationOffset));
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uint32_t offset =
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compiler.get_member_decoration(blockType.self, i, spv::DecorationOffset);
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ASSERT(offset % 4 == 0);
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offset /= 4;
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auto memberType = compiler.get_type(blockType.member_types[i]);
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PushConstantType constantType;
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if (memberType.basetype == spirv_cross::SPIRType::Int) {
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constantType = PushConstantType::Int;
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} else if (memberType.basetype == spirv_cross::SPIRType::UInt) {
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constantType = PushConstantType::UInt;
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} else {
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ASSERT(memberType.basetype == spirv_cross::SPIRType::Float);
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constantType = PushConstantType::Float;
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}
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// TODO(cwallez@chromium.org): check for overflows and make the logic better take
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// into account things like the array of types with padding.
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uint32_t size = memberType.vecsize * memberType.columns;
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// Handle unidimensional arrays
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if (!memberType.array.empty()) {
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size *= memberType.array[0];
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}
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if (offset + size > kMaxPushConstants) {
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device->HandleError("Push constant block too big in the SPIRV");
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return;
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}
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mPushConstants.mask.set(offset);
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mPushConstants.names[offset] =
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interfaceBlock.name + "." + compiler.get_member_name(blockType.self, i);
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mPushConstants.sizes[offset] = size;
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mPushConstants.types[offset] = constantType;
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}
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}
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// Fill in bindingInfo with the SPIRV bindings
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auto ExtractResourcesBinding = [this](const spirv_cross::SmallVector<spirv_cross::Resource>&
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resources,
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const spirv_cross::Compiler& compiler,
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dawn::BindingType bindingType) {
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for (const auto& resource : resources) {
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ASSERT(compiler.get_decoration_bitset(resource.id).get(spv::DecorationBinding));
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ASSERT(
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compiler.get_decoration_bitset(resource.id).get(spv::DecorationDescriptorSet));
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uint32_t binding = compiler.get_decoration(resource.id, spv::DecorationBinding);
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uint32_t set = compiler.get_decoration(resource.id, spv::DecorationDescriptorSet);
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if (binding >= kMaxBindingsPerGroup || set >= kMaxBindGroups) {
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GetDevice()->HandleError("Binding over limits in the SPIRV");
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continue;
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}
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auto& info = mBindingInfo[set][binding];
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info.used = true;
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info.id = resource.id;
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info.base_type_id = resource.base_type_id;
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info.type = bindingType;
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}
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};
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ExtractResourcesBinding(resources.uniform_buffers, compiler,
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dawn::BindingType::UniformBuffer);
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ExtractResourcesBinding(resources.separate_images, compiler,
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dawn::BindingType::SampledTexture);
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ExtractResourcesBinding(resources.separate_samplers, compiler, dawn::BindingType::Sampler);
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ExtractResourcesBinding(resources.storage_buffers, compiler,
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dawn::BindingType::StorageBuffer);
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// Extract the vertex attributes
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if (mExecutionModel == dawn::ShaderStage::Vertex) {
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for (const auto& attrib : resources.stage_inputs) {
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ASSERT(compiler.get_decoration_bitset(attrib.id).get(spv::DecorationLocation));
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uint32_t location = compiler.get_decoration(attrib.id, spv::DecorationLocation);
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if (location >= kMaxVertexAttributes) {
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device->HandleError("Attribute location over limits in the SPIRV");
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return;
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}
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mUsedVertexAttributes.set(location);
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}
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// Without a location qualifier on vertex outputs, spirv_cross::CompilerMSL gives them
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// all the location 0, causing a compile error.
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for (const auto& attrib : resources.stage_outputs) {
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if (!compiler.get_decoration_bitset(attrib.id).get(spv::DecorationLocation)) {
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device->HandleError("Need location qualifier on vertex output");
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return;
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}
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}
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}
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if (mExecutionModel == dawn::ShaderStage::Fragment) {
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// Without a location qualifier on vertex inputs, spirv_cross::CompilerMSL gives them
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// all the location 0, causing a compile error.
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for (const auto& attrib : resources.stage_inputs) {
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if (!compiler.get_decoration_bitset(attrib.id).get(spv::DecorationLocation)) {
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device->HandleError("Need location qualifier on fragment input");
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return;
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}
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}
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}
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}
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const ShaderModuleBase::PushConstantInfo& ShaderModuleBase::GetPushConstants() const {
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ASSERT(!IsError());
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return mPushConstants;
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}
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const ShaderModuleBase::ModuleBindingInfo& ShaderModuleBase::GetBindingInfo() const {
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ASSERT(!IsError());
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return mBindingInfo;
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}
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const std::bitset<kMaxVertexAttributes>& ShaderModuleBase::GetUsedVertexAttributes() const {
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ASSERT(!IsError());
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return mUsedVertexAttributes;
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}
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dawn::ShaderStage ShaderModuleBase::GetExecutionModel() const {
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ASSERT(!IsError());
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return mExecutionModel;
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}
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bool ShaderModuleBase::IsCompatibleWithPipelineLayout(const PipelineLayoutBase* layout) {
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ASSERT(!IsError());
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for (uint32_t group : IterateBitSet(layout->GetBindGroupLayoutsMask())) {
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if (!IsCompatibleWithBindGroupLayout(group, layout->GetBindGroupLayout(group))) {
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return false;
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}
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}
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for (uint32_t group : IterateBitSet(~layout->GetBindGroupLayoutsMask())) {
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for (size_t i = 0; i < kMaxBindingsPerGroup; ++i) {
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if (mBindingInfo[group][i].used) {
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return false;
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}
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}
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}
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return true;
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}
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bool ShaderModuleBase::IsCompatibleWithBindGroupLayout(size_t group,
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const BindGroupLayoutBase* layout) {
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ASSERT(!IsError());
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const auto& layoutInfo = layout->GetBindingInfo();
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for (size_t i = 0; i < kMaxBindingsPerGroup; ++i) {
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const auto& moduleInfo = mBindingInfo[group][i];
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const auto& layoutBindingType = layoutInfo.types[i];
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if (!moduleInfo.used) {
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continue;
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}
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// DynamicUniformBuffer and DynamicStorageBuffer are uniform buffer and
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// storage buffer in shader. Need to translate them.
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if (NonDynamicBindingType(layoutBindingType) != moduleInfo.type) {
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return false;
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}
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if ((layoutInfo.visibilities[i] & StageBit(mExecutionModel)) == 0) {
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return false;
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}
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}
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return true;
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}
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size_t ShaderModuleBase::HashFunc::operator()(const ShaderModuleBase* module) const {
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size_t hash = 0;
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for (uint32_t word : module->mCode) {
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HashCombine(&hash, word);
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}
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return hash;
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}
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bool ShaderModuleBase::EqualityFunc::operator()(const ShaderModuleBase* a,
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const ShaderModuleBase* b) const {
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return a->mCode == b->mCode;
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}
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} // namespace dawn_native
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