dawn-cmake/test/tint/bug/tint/1081.wgsl.expected.glsl

33 lines
492 B
GLSL

#version 310 es
precision mediump float;
bool tint_discarded = false;
layout(location = 1) flat in ivec3 x_1;
layout(location = 2) out int value;
int f(int x) {
if ((x == 10)) {
tint_discarded = true;
}
return x;
}
int tint_symbol(ivec3 x) {
int y = x.x;
while (true) {
int r = f(y);
if ((r == 0)) {
break;
}
}
return y;
}
void main() {
int inner_result = tint_symbol(x_1);
value = inner_result;
if (tint_discarded) {
discard;
}
return;
}