dawn-cmake/test/tint/bug/tint/993.wgsl.expected.wgsl

27 lines
469 B
WebGPU Shading Language

struct Constants {
zero : u32,
}
@group(1) @binding(0) var<uniform> constants : Constants;
struct Result {
value : u32,
}
@group(1) @binding(1) var<storage, read_write> result : Result;
struct TestData {
data : array<atomic<i32>, 3>,
}
@group(0) @binding(0) var<storage, read_write> s : TestData;
fn runTest() -> i32 {
return atomicLoad(&(s.data[(0u + u32(constants.zero))]));
}
@compute @workgroup_size(1)
fn main() {
result.value = u32(runTest());
}