CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Ryan Harrison 1bbbe8f52d Rolling 3 dependencies
Roll third_party/SPIRV-Tools/ 0a2b38d08..96354f504 (5 commits)

0a2b38d082..96354f5047

$ git log 0a2b38d08..96354f504 --date=short --no-merges --format='%ad %ae %s'
2019-12-12 afdx spirv-fuzz: Fuzzer pass to merge blocks (#3097)
2019-12-11 stevenperron Start SPIRV-Tools v2020.1
2019-12-11 stevenperron Finalize SPIRV-Tools v2019.5
2019-12-11 stevenperron Update CHANGES
2019-12-10 stevenperron Don't crash when folding construct of empty struct (#3092)

Roll third_party/glslang/ 6c479796f..ebf634bca (1 commit)

6c479796f6..ebf634bcaa

$ git log 6c479796f..ebf634bca --date=short --no-merges --format='%ad %ae %s'
2019-12-12 greg Update spriv-tools known good

Roll third_party/shaderc/ eec373d9e..6d3e0ee67 (6 commits)

eec373d9e7..6d3e0ee67f

$ git log eec373d9e..6d3e0ee67 --date=short --no-merges --format='%ad %ae %s'
2019-12-16 rharrison Replace callback interface with data one for combined image samplers (#938)
2019-12-16 rharrison Convert enum from BLOCK_STYLE to snake_style (#940)
2019-12-12 rharrison Implement a C++ only version for ForEachCombinedImageSamplers (#936)
2019-12-11 9856269+sarahM0 Add missing APIs for GLSL in Dawn (#934)
2019-12-11 dneto Don't assume locations of spirv-tools, effcee, and RE2 are located (#931)
2019-12-10 rharrison Rolling 5 dependencies (#933)

Created with:
  roll-dep third_party/SPIRV-Tools third_party/glslang third_party/shaderc third_party/spirv-cross third_party/spirv-headers

Change-Id: I2451c6fd80acbfde66cceaeda20d26c2a4c20804
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14600
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2019-12-16 20:04:07 +00:00
build_overrides Removing for_fuzzers target 2019-11-27 15:07:53 +00:00
docs Add script to generate fuzzer seed corpus from tests 2019-12-13 01:27:31 +00:00
examples Namespace Log.h/cpp in dawn:: 2019-12-06 18:21:39 +00:00
generator Remove generation of proxy dawn.h and dawncpp.h 2019-12-06 08:34:49 +00:00
infra/config [infra/config] Bump OS X SDK version for dawn. 2019-08-09 01:19:04 +00:00
scripts Add script to generate fuzzer seed corpus from tests 2019-12-13 01:27:31 +00:00
src Remove unnecessary getters from dawn_native::Instance. 2019-12-13 15:32:42 +00:00
third_party Fix BUILD.gn issues for Android & Fuschia 2019-11-28 19:48:45 +00:00
.clang-format Add .clang-format 2017-11-28 16:18:39 -05:00
.gitattributes Add .gitattributes to normalize EOL 2019-07-15 12:23:18 +00:00
.gitignore Allow using swiftshader with the Vulkan backend 2019-11-26 18:21:51 +00:00
.gn Re-enable -Wunguarded-availability in Dawn standalone builds 2019-12-11 16:54:51 +00:00
AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
BUILD.gn Adding SPVC fuzzers 2019-12-11 19:03:01 +00:00
CONTRIBUTING.md docs: write an overview of Dawn and split README.md 2019-12-05 11:01:41 +00:00
DEPS Rolling 3 dependencies 2019-12-16 20:04:07 +00:00
LICENSE Initial commit of all the NXT integration. 2017-04-20 14:38:20 -04:00
OWNERS Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
PRESUBMIT.py PRESUBMIT.py: Add formatting checks. 2018-09-11 08:06:36 -04:00
README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md docs: write an overview of Dawn and split README.md 2019-12-05 11:01:41 +00:00
codereview.settings Initial CQ configuration 2018-08-23 08:33:35 -04:00
dawn.json Implement getBindGroupLayout 2019-11-22 17:02:22 +00:00
dawn_wire.json Introduce a "callback" type in dawn.json 2019-11-22 13:18:22 +00:00

README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.