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Roll third_party/SPIRV-Tools/ 0a2b38d08..96354f504 (5 commits)0a2b38d082..96354f5047
$ git log 0a2b38d08..96354f504 --date=short --no-merges --format='%ad %ae %s' 2019-12-12 afdx spirv-fuzz: Fuzzer pass to merge blocks (#3097) 2019-12-11 stevenperron Start SPIRV-Tools v2020.1 2019-12-11 stevenperron Finalize SPIRV-Tools v2019.5 2019-12-11 stevenperron Update CHANGES 2019-12-10 stevenperron Don't crash when folding construct of empty struct (#3092) Roll third_party/glslang/ 6c479796f..ebf634bca (1 commit)6c479796f6..ebf634bcaa
$ git log 6c479796f..ebf634bca --date=short --no-merges --format='%ad %ae %s' 2019-12-12 greg Update spriv-tools known good Roll third_party/shaderc/ eec373d9e..6d3e0ee67 (6 commits)eec373d9e7..6d3e0ee67f
$ git log eec373d9e..6d3e0ee67 --date=short --no-merges --format='%ad %ae %s' 2019-12-16 rharrison Replace callback interface with data one for combined image samplers (#938) 2019-12-16 rharrison Convert enum from BLOCK_STYLE to snake_style (#940) 2019-12-12 rharrison Implement a C++ only version for ForEachCombinedImageSamplers (#936) 2019-12-11 9856269+sarahM0 Add missing APIs for GLSL in Dawn (#934) 2019-12-11 dneto Don't assume locations of spirv-tools, effcee, and RE2 are located (#931) 2019-12-10 rharrison Rolling 5 dependencies (#933) Created with: roll-dep third_party/SPIRV-Tools third_party/glslang third_party/shaderc third_party/spirv-cross third_party/spirv-headers Change-Id: I2451c6fd80acbfde66cceaeda20d26c2a4c20804 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14600 Reviewed-by: Ryan Harrison <rharrison@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on macOS and iOS
- Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
Helpful links:
- Dawn's bug tracker if you find issues with Dawn.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
Documentation table of content
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Languages
C++
59.9%
HLSL
18.2%
GLSL
17.3%
Go
2.1%
Objective-C++
0.8%
Other
1.6%